Personal Ray Shield
Personal Ray Shield
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141052279519859573 |
Combat log ID: | 4066625359708160 |
FQN: | abl. |
Star Wars name: | Personal Ray Shield |
Other languages: | Personen-Strahlenschild Bouclier déflecteur personnel |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16140975618277304487 FQN: abl. exp. uprisings. station256. trial_ and_ error. boss_ 3. ray_ shield/6/1 - 1
- When CASTER enters combat
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [does not expire]
Personal Ray Shield
Immune to all damage, control, and negative effects.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.buff. taunt_ immunity abl. , tag.uprisings. station256. ray_ shield abl. , tag.buff. interrupt_ immunity abl. buff. global_ immunity Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140972319742366654 FQN: abl. exp. uprisings. station256. trial_ and_ error. boss_ 3. ray_ shield/6/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
event. bounty_hunting. investigation. investigation_usables. personal_shield - Immobilize but allow rotation
- Modify stat Force Resistance, increase by 200
- Modify stat Tech Resistance, increase by 200
- Modify stat Melee Defense, increase by 200
- Modify stat Ranged Defense, increase by 200
- Grant Immunity
- Tag = (string)
- Ability Spec = 0
- Damage Type List = Int(1)
- Damage Channel List = Int(1) - Grant Immunity
- Tag = (string)
- Ability Spec = 0
- Damage Type List = Int(2)
- Damage Channel List = Int(1) - Grant Immunity
- Tag = (string)
- Ability Spec = 0
- Damage Type List = Int(3)
- Damage Channel List = Int(1) - Grant Immunity
- Tag = (string)
- Ability Spec = 0
- Damage Type List = Int(4)
- Damage Channel List = Int(1) - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. , tag.debuff. knockdown abl. , tag.debuff. lift abl. , tag.debuff. physics abl. , tag.debuff. interrupt abl. , tag.debuff. silence abl. , tag.debuff. root abl. , tag.debuff. snare abl. , tag.debuff. blind abl. , tag.debuff. stun abl. debuff. sleep - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: 0, tag.abl. , 3198484067459990840, tag.debuff. damage_ vulnerability abl. , tag.debuff. armor_ reduced abl. , tag.debuff. damage_ reduced abl. , 9512631560023633215, tag.debuff. healing_ reduced abl. , 16411176098557351739, tag.debuff. defense_ reduced abl. , tag.debuff. accuracy_ reduced abl. debuff. taunt - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. , tag.debuff. shock abl. , 10926772235696702711, tag.debuff. damage_ over_ time abl. , tag.debuff. burn abl. , 15148778261333926839, tag.debuff. bleed abl. debuff. crush - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. , tag.dispel_ type. tech abl. , tag.dispel_ type. physical abl. , tag.dispel_ type. mental abl. , tag.dispel_ type. force abl. dispel_ type. purge_ only - Mark as neutralized
- 2
- When character receives an effect with tags tag.
abl. uprisings. station256. ray_shield_overload
Perform the following actions:
- Set attack wave to #2
- Remove this effect
- When character receives an effect with tags tag.
- 3
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectrishi. boss. junkyard_dog. junkyard_dog. shield_collar_overload
- [hidden] [does not expire]
Effect #3Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16140973419253994957 FQN: abl. exp. uprisings. station256. trial_ and_ error. boss_ 3. ray_ shield/6/3 - 1
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER is not in combat
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effectuprisings. station256. alirra_semhess. passive_pain
- 2
- When CASTER enters combat
Perform the following actions:
- Remove this effect