1. Abilities
  2. exp
  3. uprisings
  4. station256
  5. trial_and_error
  6. boss_3
  7. ray_shield

Personal Ray Shield

abl_tr_vg_sonic_rebounder

Personal Ray Shield

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_tr_vg_sonic_rebounder
Personal Ray Shield
2
abl_tr_vg_sonic_rebounderPersonal Ray Shield – Immune to all damage, control, and negative effects.
3
abl_tr_vg_sonic_rebounder
Personal Ray Shield
  • [hidden] [does not expire]
    abl_tr_vg_sonic_rebounderEffect #1

  • 1
    • When CASTER enters combat

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [does not expire]
    abl_tr_vg_sonic_rebounderPersonal Ray Shield
    Immune to all damage, control, and negative effects.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.event.bounty_hunting.investigation.investigation_usables.personal_shield
    • Immobilize but allow rotation
    • Modify stat Force Resistance, increase by 200
    • Modify stat Tech Resistance, increase by 200
    • Modify stat Melee Defense, increase by 200
    • Modify stat Ranged Defense, increase by 200
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(2)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(3)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(4)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown, tag.abl.debuff.lift, tag.abl.debuff.physics, tag.abl.debuff.interrupt, tag.abl.debuff.silence, tag.abl.debuff.root, tag.abl.debuff.snare, tag.abl.debuff.blind, tag.abl.debuff.stun, tag.abl.debuff.sleep
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: 0, tag.abl.debuff.damage_vulnerability, 3198484067459990840, tag.abl.debuff.armor_reduced, tag.abl.debuff.damage_reduced, tag.abl.debuff.healing_reduced, 9512631560023633215, tag.abl.debuff.defense_reduced, 16411176098557351739, tag.abl.debuff.accuracy_reduced, tag.abl.debuff.taunt
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.shock, tag.abl.debuff.damage_over_time, 10926772235696702711, tag.abl.debuff.burn, tag.abl.debuff.bleed, 15148778261333926839, tag.abl.debuff.crush
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.dispel_type.tech, tag.abl.dispel_type.physical, tag.abl.dispel_type.mental, tag.abl.dispel_type.force, tag.abl.dispel_type.purge_only
    • Mark as neutralized
  • 2
    • When character receives an effect with tags tag.abl.uprisings.station256.ray_shield_overload

    Perform the following actions:

    • Set attack wave to #2
    • Remove this effect
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.operation.rishi.boss.junkyard_dog.junkyard_dog.shield_collar_overload, dependent on calling effect
  • [hidden] [does not expire]
    abl_tr_vg_sonic_rebounderEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is not in combat
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.exp.uprisings.station256.alirra_semhess.passive_pain, dependent on calling effect
  • 2
    • When CASTER enters combat

    Perform the following actions:

    • Remove this effect