1. Abilities
  2. qtr
  3. flashpoint
  4. rishi
  5. flashpoint_2
  6. mob
  7. boss
  8. boss_2
  9. sith_ball_aoe

Lightning Ball

Lightning Ball

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Lightning Ball
2
Lightning Ball
3
Lightning Ball
4
Lightning Ball
5
Lightning Ball
6
Lightning Ball
7
Lightning Ball
  • [hidden] [does not expire]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
    • Dispel all effects from ability

      Lightning Ball

      FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_2.​sith_ball_passive

      Lightning Ball
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown, tag.abl.debuff.physics, tag.abl.debuff.interrupt, tag.abl.jedi_knight.force_ability, tag.abl.debuff.silence, tag.abl.utility.is_aoe, tag.abl.debuff.root, tag.abl.debuff.deafen, tag.abl.debuff.damage_over_time, tag.abl.debuff.stun, tag.abl.debuff.bleed, tag.abl.debuff.sleep, tag.abl.debuff.taunt, tag.abl.sith_warrior.force_ability
    • Modify stat Increased Stealth Level, increase by 200
    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.sith_ball_explode, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #6 to TARGET from TARGET
  • 4
    • Just before NPC with this effect dies

    Perform the following actions:

    • Put TARGET into stealth
  • [hidden] [0s] [not displayed]
    Effect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_2.​sith.​time_to_enrage_ball
        AND
        • <
          • If TARGET is a companion
          OR
          • If TARGET is a player
          >
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • <
          • If TARGET is a companion
          OR
          • If TARGET is a player
          >
        AND
        • If TARGET is alive
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
    • Add effect #4 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.jedi_cone_impact, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 6
      - Standard Health Percent Min = (float) 6
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0.1s]
    Lightning Ball

  • 1
    • When effect expires

    Override target to:

    • Caster

    Perform the following actions:

    • Instantly kill the TARGET
  • [hidden] [0s] [not displayed]
    Effect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.jedi_cone_impact, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 2
      - Standard Health Percent Min = (float) 2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [0s] [not displayed]
    Effect #6

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • <
          • If TARGET is a companion
          OR
          • If TARGET is a player
          >
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [0s] [not displayed]
    Effect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.24
      - Standard Health Percent Min = (float) 0.24
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.jedi_cone_impact, dependent on calling effect