1. Abilities
  2. sith_inquisitor
  3. skill
  4. madness
  5. creeping_terror

Creeping Terror

creepingTerror

Creeping Terror

Paralyzes the target in fear, dealing <<2>> internal damage over <<3>> seconds and immobilizing it for <<1>> seconds. The immobilizing effect cannot occur more than once every <<4>> seconds.

Attributes

Conditions

Metadata

Users

Used by
  • apc.test.cdurel.class_prototypes.inq_con.assassin_hatred
  • apc.tutorial.inquisitor.sorcerer.madness.1
  • apc.sith_inquisitor.sorcerer.madness
  • apc.test.cdurel.class_prototypes.inq_con.sorcerer_madness
  • apc.tutorial.inquisitor.assassin.hatred.1
  • apc.sith_inquisitor.assassin.hatred

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
creepingTerror
Creeping Terror
2
immobilizedImmobilized (Force) – Unable to move.
3
creepingTerrorCreeping Terror – Periodic internal damage.
4
stimpack
Creeping Terror
5
creepingTerror
Creeping Terror
6
movementSlowedSlowed (Force) – Movement speed reduced.
9
6
creepingTerror
Creeping Terror
10
creepingTerror
Creeping Terror
  • [0s] [not displayed]
    creepingTerrorEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.creeping_terror.cast_instant
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.5
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #6 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.creeping_terror.cast_instant
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.03795
      - Standard Health Percent Min = (float) 0.03795
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.3795
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #6 to TARGET from CASTER, Combat Math Only
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.creeping_terror.cast_instant
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.033
      - Standard Health Percent Min = (float) 0.033
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.33
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #6 to TARGET from CASTER, Combat Math Only
  • [2s]
    immobilizedImmobilized (Force)
    Unable to move.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
    • Immobilize but allow rotation
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [9s]
    stimpackCreeping Terror

  • [hidden] [0.1s]
    creepingTerrorEffect #5

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 20m

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​sith_inquisitor.​recently_hit_by_df applied by CASTER
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​sith_inquisitor.​creeping_terror_dot applied by CASTER
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [2s]
    movementSlowedSlowed (Force)
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [18s]
    creepingTerrorCreeping Terror

  • 1
    • When effect ticks

    Perform the following actions:

    • Modify Charges
      - Tag = (string)
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
  • 2
    • When character takes damage that does not get redirected from tag tag.abl.sith_inquisitor.shock

    Only when the following conditions are met:

      • If TARGET does not have 1 or more effects with the tag tag.​abl.​sith_inquisitor.​deathmark applied by CASTER

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.death_field.death_brand_explosion, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.033
      - Standard Health Percent Min = (float) 0.033
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.33
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Remove this effect
  • 3
    • When character takes damage that does not get redirected from tag tag.abl.sith_inquisitor.shock

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.death_field.death_brand_explosion, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.0429
      - Standard Health Percent Min = (float) 0.0429
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.429
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Remove this effect
  • 4
    • When character takes damage that does not get redirected from tag tag.abl.sith_inquisitor.shock

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.death_field.death_brand_explosion, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.03795
      - Standard Health Percent Min = (float) 0.03795
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.3795
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Remove this effect
  • [0s] [not displayed]
    creepingTerrorEffect #10

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET != PRIMARY TARGET
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.033
      - Standard Health Percent Min = (float) 0.033
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.33
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.sith_inquisitor.creeping_terror.debuff