1. Abilities
  2. exp
  3. macrobinoculars
  4. roth
  5. multi
  6. nar_shaddaa
  7. shroud_finale
  8. bossfight_shroud_exit_stealth

[bossfight_shroud_exit_stealth]

[bossfight_shroud_exit_stealth]

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
plainholocommunicatorHoloprojection – One of these projections is the real Shroud, in disguise. Find him before he causes further harm.
2
[bossfight_shroud_exit_stealth]
3
[bossfight_shroud_exit_stealth]
4
[bossfight_shroud_exit_stealth]
5
[bossfight_shroud_exit_stealth]
  • [does not expire]
    plainholocommunicatorHoloprojection
    One of these projections is the real Shroud, in disguise. Find him before he causes further harm.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Play appearance epp.world_design.generic.npc_fx.holo_npc, dependent on calling effect
  • 3
    • When character receives an effect with tags tag.abl.debuff.interrupt, not more than every 1s
    • When character takes damage at 0.02 health, not more than every 1s with result Ok or Crit or Glance

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
    • Remove this effect
  • 4
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • 5
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.exp.macrobinoculars.roth.multi.nar_shaddaa.shroud_finale.bossfight_shroud_holo_disguise_end, dependent on calling effect
  • [hidden] [0s] [not displayed]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.macrobinoculars.roth.multi.nar_shaddaa.shroud_finale.bossfight_shroud_holo_destealth, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [3s]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [hidden] [1.5s]
    Effect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Delay next ability by 3s (GCD)