Force Lightning
Force Lightning
Deals high energy damage to the target over the duration of the effect. Force Lightning also slows the movement speed of the target by 50%.
Balanced for Caster NPCs.
Attributes
Type: | active |
Activation time: | 3s channel |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141054336629822796 |
Combat log ID: | 4278435966877696 |
FQN: | abl. |
Star Wars name: | Force Lightning |
Other languages: | Machtblitz Éclair de Force |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Shocked
Periodic energy damage and movement speed reducedSlot: Debuff Duration: during channel (3s) On death: Effect is removed Tick rate: 1s (3 ticks) # occurrences: 1 Tags: tag. abl. , tag.debuff. shock abl. debuff. damage_ over_ time Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141097769348537286 Combat log ID: 4278435966877958 FQN: abl. flashpoint. corellia. republic. enemy. boss. boss_ bonus. sorcerer_ force_ lightning/9/1 - Set Stack Limit
- 1
- When effect ticks
- When effect is applied
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 2
- Just before this effect is removed
Perform the following actions:
- Dispel all effects from tags tag.abl.sith_inquisitor.lightning_drain_debuff
- Play appearance epp.
sith_inquisitor. lightning_drain. channel_end
- 3
- When effect is applied
Perform the following actions:
- Set movement speed to 75%
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141098868860165139 FQN: abl. flashpoint. corellia. republic. enemy. boss. boss_ bonus. sorcerer_ force_ lightning/9/2 - 1
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 16-man
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.02
- Standard Health Percent Min = (float) 0.02
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 8-man SM
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.02
- Standard Health Percent Min = (float) 0.02
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 3
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 8-man VM
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.0512
- Standard Health Percent Min = (float) 0.0512
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0