1. Abilities
  2. test
  3. jordan
  4. death_from_above

[death_from_above]

battleFrenzy

[death_from_above]

Take to the air and blast the target and adjacent enemies with a rain of blaster fire heavy damage. Generate one action point per second and per target caught in the effect.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
2
battleFrenzy
[death_from_above]
4
battleFrenzy
[death_from_above]
5
battleFrenzy
[death_from_above]
  • [2.6s]
    battleFrenzy[death_from_above]

  • 1
    • When effect ticks the 2nd time

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • 3
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.bounty_hunter.prototype2.death_from_above_blaster_impact
    • Damage
      - Damage Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 30
      - Amount Min = (float) 26
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • [0s] [not displayed]
    battleFrenzyEffect #3

  • 1
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions:

    • Play appearance epp.bounty_hunter.prototype2.death_from_above_exit
    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 10
      - Amount Min = (float) 10
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • [3s]
    battleFrenzy[death_from_above]

  • 1
    • When effect ticks

    Override target to:

    • Caster

    Perform the following actions:

    • Restore 2 of TARGET's action points, causing no threat
  • [0s] [not displayed]
    battleFrenzyEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 15
      - Amount Min = (float) 15
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
    • Play appearance epp.bounty_hunter.prototype2.death_from_above_rocket_explosion, dependent on calling effect
  • [0s] [not displayed]
    battleFrenzyEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 15
      - Amount Min = (float) 15
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
    • Play appearance epp.bounty_hunter.prototype2.death_from_above_rocket_explosion, dependent on calling effect