Missile Salvo
Missile Salvo
Attributes
Type: | active |
Activation time: | 20s channel |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141056800058330480 |
Combat log ID: | 2750351027470336 |
FQN: | abl. |
Star Wars name: | Missile Salvo |
Other languages: | [Missile Salvo] [Missile Salvo] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Debuff Duration: during channel (20s) On death: Effect is removed Tick rate: 1s (20 ticks) # occurrences: 0 Target overrides: - [target override] Caster
Global ID: 16140964901947128331 FQN: abl. test. david. raid_ backups. missile_ salvo/1/1 - 2
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
bounty_hunter. missile_salvo. missile_salvo_end
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140968200482014562 FQN: abl. test. david. raid_ backups. missile_ salvo/1/2 - 1
- When effect is applied
Override target to:
- Random Enemy
- Ignore Current = (bool) false
- Ignore NPC = (bool) false
- Ignore PC = (bool) false
- Ignore CC = (bool) false
Only when the following conditions are met:
- <
- If CASTER is positioned 4m to 50m to center of TARGET
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 2
- When effect is applied
Override target to:
- Primary Target
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [hidden] [0s]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140967100970387349 FQN: abl. test. david. raid_ backups. missile_ salvo/1/3 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
npc. , dependent on calling effectability. custom. missile_salvo. projectile - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) true
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 2
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- [0s] [not displayed]
Effect #4Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Conditions: - Can only be called by other effects
Global ID: 16140961603412246292 FQN: abl. test. david. raid_ backups. missile_ salvo/1/4 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 5
- Sort Type = Closest
- Radius = 4m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.2973
- Standard Health Percent Min = (float) 0.2973
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0