1. Abilities
  2. agent
  3. infiltrate

Infiltrate

abl_ag_op_infiltrate

Infiltrate

Cloaks all group members within 10 meters of you in a temporary stealth field that lasts <<1[%d/%d/%d]>> seconds. Cannot be used in combat. Only usable while in stealth mode.

Attributes

Conditions

Metadata

Users

Used by
  • apc.agent.operative.concealment_mods
  • apc.test.cdurel.class_prototypes.age_smu.operative_concealment_mods
  • apc.test.cdurel.class_prototypes.age_smu.operative_medicine_mods
  • apc.test.cdurel.class_prototypes.age_smu.concealment_loadouts.a
  • apc.agent.operative.lethality_mods
  • apc.test.cdurel.class_prototypes.age_smu.operative_lethality_mods
  • apc.test.cdurel.class_prototypes.age_smu.lethality_loadouts.b
  • apc.test.cdurel.class_prototypes.age_smu.medic_loadouts.b
  • apc.agent.operative.medicine_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_ag_op_infiltrateInfiltrate – Nearby group members are temporarily invisible.
2
stealthInfiltrate – Temporarily invisible.
3
stealthInfiltrate – Temporarily invisible.
  • [15s]
    abl_ag_op_infiltrateInfiltrate
    Nearby group members are temporarily invisible.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.infiltrate.cast, dependent on calling effect
  • 2
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • <
        • Is Channeling
          - Negated = (bool) true
          - Actor = (int) 3
          - Ability Spec = 0
        AND
        • Is Casting
          - Negated = (bool) true
          - Actor = (int) 3
          - Ability Spec = 0
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​proficiency.​armor.​light applied by CASTER
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​utility.​stealth_inhibitor or tag.​abl.​buff.​revive_stealth or tag.​abl.​buff.​self_stealth or tag.​abl.​debuff.​hindered
        AND
        • If TARGET is not in cover
          Failure message: You can't enter stealth while in cover.
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If TARGET is not in combat
        AND
        • If TARGET is in CASTER's group
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When character takes damage without tags tag.abl.utility.does_not_break_stealth, delayed by 1s
    • When starting a conversation

    Perform the following actions:

    • Remove this effect
  • [1.2s]
    stealthInfiltrate
    Temporarily invisible.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.infiltrate.start, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.infiltrate.loop, dependent on calling effect
    • Set movement speed to 85%
    • Put TARGET into stealth
  • 3
    • When effect is applied
    • When effect is refreshed

    Override target to:

    • Companion
      - Master = (int) 3

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • When character takes damage without tags tag.abl.utility.does_not_break_stealth, delayed by 1s
    • When starting a conversation

    Perform the following actions:

    • Remove this effect
  • 5
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.agent.infiltrate.end, dependent on calling effect
  • 6
    • Just before this effect is removed

    Override target to:

    • Companion
      - Master = (int) 3

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​buff.​stealth
  • [does not expire]
    stealthInfiltrate
    Temporarily invisible.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.infiltrate.start, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.infiltrate.loop, dependent on calling effect
  • 3
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Set posture of TARGET to Passive
    • Put TARGET into stealth
  • 4
    • When character deals damage that does not get redirected, delayed by 1s
    • When starting a conversation

    Perform the following actions:

    • Remove this effect
  • 5
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.agent.stealth.exit
  • 6
    • Just before this effect is removed

    Only when the following conditions are met:

    Perform the following actions:

    • Set posture of TARGET to Defensive
  • 7
    • Just before this effect is removed

    Override target to:

    • Master
      - Pet = (int) 3

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​buff.​stealth