Explosive Conflict Level Sync
Explosive Conflict Level Sync
Attributes
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141057731491782987 |
Combat log ID: | 4327231090327552 |
FQN: | abl. |
Star Wars name: | Explosive Conflict Level Sync |
Other languages: | Explosiver Konflikt-Stufenanpassung Synchronisation de niveau du Conflit explosif |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: passive On death: Effect persists Tick rate: 3s # occurrences: 1 Tags: tag. abl. utility. level_ sync Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - If difficulty is set to Story Mode
Global ID: 16140924210928406571 FQN: abl. operation. level_ sync. explosive_ conflict/15/1 - Set Area Restricted
- 1
- When effect is applied
Only when the following conditions are met:
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 2
- Target Level = (int) 60
Perform the following actions:
- Bolster the TARGET to level 70, item rating 238 and armor weapon rating 238
- Add effect #3 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) true
- Actor = (int) 3
- Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 3
- Target Level = (int) 70
- Is Discipline
Perform the following actions:
- Reverse Bolster
- Shifted Level = (int) 70
- Item Rating = (int) 666 - Add effect #4 to TARGET from CASTER
- Execute ability Veteran's Edge from TARGET to TARGET
Veteran's Edge
FQN: abl.player.level_lock.dynamic_power_scale_raid
- 3
- When effect is applied
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) false
- Actor = (int) 3
- Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 3
- Target Level = (int) 70
- Is Discipline
Perform the following actions:
- Reverse Bolster
- Shifted Level = (int) 70
- Item Rating = (int) 667 - Add effect #4 to TARGET from CASTER
- Execute ability Veteran's Edge from TARGET to TARGET
Veteran's Edge
FQN: abl.player.level_lock.dynamic_power_scale_raid
- [hidden] [does not expire]
Effect #2Slot: Buff Duration: passive On death: Effect persists Tick rate: 3s # occurrences: 1 Tags: tag. abl. utility. level_ sync Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If difficulty is not set to Master Mode
- If difficulty is set to Veteran or Master Mode
Global ID: 16140923111416780446 FQN: abl. operation. level_ sync. explosive_ conflict/15/2 - Set Area Restricted
- 1
- When effect is applied
Only when the following conditions are met:
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 5
- Target Level = (int) 70
Perform the following actions:
- Bolster the TARGET to level 70, item rating 242 and armor weapon rating 242
- Add effect #3 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) true
- Actor = (int) 3
- Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 3
- Target Level = (int) 70
- Is Discipline
Perform the following actions:
- Reverse Bolster
- Shifted Level = (int) 70
- Item Rating = (int) 668 - Add effect #4 to TARGET from CASTER
- Execute ability Veteran's Edge from TARGET to TARGET
Veteran's Edge
FQN: abl.player.level_lock.dynamic_power_scale_raid
- 3
- When effect is applied
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) false
- Actor = (int) 3
- Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 3
- Target Level = (int) 70
- Is Discipline
Perform the following actions:
- Reverse Bolster
- Shifted Level = (int) 70
- Item Rating = (int) 669 - Add effect #4 to TARGET from CASTER
- Execute ability Veteran's Edge from TARGET to TARGET
Veteran's Edge
FQN: abl.player.level_lock.dynamic_power_scale_raid
- [does not expire]
Bolstered
Your equipments power has been bolstered.Slot: Buff Duration: passive On death: Effect persists Tick rate: 3s # occurrences: 1 Tags: tag. abl. utility. level_ sync Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140922011905152845 Combat log ID: 4327231090327840 FQN: abl. operation. level_ sync. explosive_ conflict/15/3 - Set Area Restricted
- [does not expire]
Level Lock
You have been level locked.Slot: Buff Duration: passive On death: Effect persists Tick rate: 3s # occurrences: 1 Tags: tag. abl. utility. level_ sync Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140929708486543528 Combat log ID: 4327231090327844 FQN: abl. operation. level_ sync. explosive_ conflict/15/4 - Set Area Restricted
- [hidden] [does not expire]
Effect #5Slot: Buff Duration: passive On death: Effect persists Tick rate: 3s # occurrences: 1 Tags: tag. abl. utility. level_ sync Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If difficulty is set to Master Mode
- If difficulty is set to Veteran or Master Mode
Global ID: 16140928608974915871 FQN: abl. operation. level_ sync. explosive_ conflict/15/5 - Set Area Restricted
- 1
- When effect is applied
Only when the following conditions are met:
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 5
- Target Level = (int) 70
Perform the following actions:
- Bolster the TARGET to level 70, item rating 238 and armor weapon rating 238
- Add effect #3 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) true
- Actor = (int) 3
- Disciplines = Id(dis.mercenary.bodyguard, dis.commando.combat_medic, dis.scoundrel.sawbones, dis.operative.medic, dis.sorcerer.corruption, dis.sage.seer)
- Is Discipline
- Negated = (bool) true
- Actor = (int) 3
- Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 3
- Target Level = (int) 70
- Is Discipline
Perform the following actions:
- Reverse Bolster
- Shifted Level = (int) 70
- Item Rating = (int) 672 - Add effect #4 to TARGET from CASTER
- Execute ability Veteran's Edge from TARGET to TARGET
Veteran's Edge
FQN: abl.player.level_lock.dynamic_power_scale_raid
- 3
- When effect is applied
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) false
- Actor = (int) 3
- Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 3
- Target Level = (int) 70
- Is Discipline
Perform the following actions:
- Reverse Bolster
- Shifted Level = (int) 70
- Item Rating = (int) 673 - Add effect #4 to TARGET from CASTER
- Execute ability Veteran's Edge from TARGET to TARGET
Veteran's Edge
FQN: abl.player.level_lock.dynamic_power_scale_raid
- 4
- When effect is applied
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) false
- Actor = (int) 3
- Disciplines = Id(dis.mercenary.bodyguard, dis.commando.combat_medic, dis.scoundrel.sawbones, dis.operative.medic, dis.sorcerer.corruption, dis.sage.seer)
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 3
- Target Level = (int) 70
- Is Discipline
Perform the following actions:
- Reverse Bolster
- Shifted Level = (int) 70
- Item Rating = (int) 772 - Add effect #3 to TARGET from CASTER
- Execute ability Veteran's Edge from TARGET to TARGET
Veteran's Edge
FQN: abl.player.level_lock.dynamic_power_scale_raid
- [does not expire]
Beginner's Luck
Increases the frequency at which you may be resurrected in combat to once every 30 seconds.Slot: Buff Duration: passive On death: Effect persists # occurrences: 1 Tags: tag. abl. bolster. being_ bolstered Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If difficulty is set to Story Mode
- If TARGET does not have any effect from the ability Bolster
Bolster
Your base stats, gear stats, effective Discipline Path skills, ability ranks, dps, armor and combat level have all been increased for this Warzone match.
FQN: abl.pvp.warzone.bolster
Global ID: 16140927509463289794 Combat log ID: 4327231090327904 FQN: abl. operation. level_ sync. explosive_ conflict/15/6 - Set Area Restricted
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Effect Duration for effects from tag tag.
abl. , coefficient = 0debuff. recently_ battle_ ressed - Modify meta stat Cooldown Time for ability Resuscitation Probe, percent of base = -0.9 | 0 | 0
Resuscitation Probe
Summons a droid that revives an incapacitated ally. This ability is usable while in combat.
FQN: abl.agent.resuscitation_probe
- Modify meta stat Cooldown Time for ability Onboard AED, percent of base = -0.9 | 0 | 0
Onboard AED
Shocks and revives an incapacitated ally. This ability is usable while in combat.
FQN: abl.bounty_hunter.onboard_aed
- Modify meta stat Cooldown Time for ability Revival, percent of base = -0.9 | 0 | 0
Revival
Revives an incapacitated ally. This ability is usable while in combat.
FQN: abl.jedi_consular.revive
- Modify meta stat Cooldown Time for ability Reanimation, percent of base = -0.9 | 0 | 0
Reanimation
Revives an incapacitated ally. This ability is usable while in combat.
FQN: abl.sith_inquisitor.reanimation
- Modify meta stat Cooldown Time for ability Heartrigger Patch, percent of base = -0.9 | 0 | 0
Heartrigger Patch
Shocks and revives an incapacitated ally. This ability is usable while in combat.
FQN: abl.smuggler.heartrigger_patch
- Modify meta stat Cooldown Time for ability Emergency Medical Probe, percent of base = -0.9 | 0 | 0
Emergency Medical Probe
Summons a droid that revives an incapacitated ally. This ability is usable while in combat.
FQN: abl.trooper.emergency_medical_probe