Deadly Saber
Deadly Saber
Charges your sabers with deadly energy for 15 seconds, causing your next 3 successful melee attacks to make the target bleed for <<1>> internal damage over 6 seconds. Stacks up to 3 times. This effect cannot occur more than once every 1.5 seconds.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Initializers: |
|
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141062502106435143 |
Combat log ID: | 2108652848676864 |
FQN: | abl. |
Star Wars name: | Deadly Saber |
Other languages: | [Deadly Saber] [Deadly Saber] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [15s]
Deadly Saber
Melee attacks cause the target to bleed.Slot: Buff Duration: 15s On death: Effect is removed Initial stacks: 3 Max stacks: 3 # occurrences: 1 Tags: tag. abl. sith_ warrior. rage_ spender Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141145475237835940 FQN: abl. test. qa. mccameron. deadly_ saber/0/1 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
jedi_knight. overload_saber. cast_instant - Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) 3
- Amount Min = (float) 3
- Amount Percent = (float) 0
- 2
- When character deals Energy damage, not more than every 1.5s
Override target to:
- Trigger Target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 3
- When character deals Energy damage, not more than every 1.5s
Perform the following actions:
- Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- [6s]
Bleeding (Physical)
Periodic internal damage.Slot: Debuff Duration: 6s On death: Effect is removed Tick rate: 3s (2 ticks) Initial stacks: 1 Max stacks: 3 # occurrences: 1 Tags: tag. abl. , tag.sith_ warrior. bleed abl. , tag.sith_ warrior. periodic_ damage abl. , tag.debuff. damage_ over_ time abl. , tag.dispel_ type. physical abl. , tag.debuff. bleed abl. sith_ warrior. rage_ spender Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141146574749464313 Combat log ID: 2108652848677121 FQN: abl. test. qa. mccameron. deadly_ saber/0/2 - Set Duration
- 1
- When stacks of this effect increase
- When effect ticks
- When effect is applied
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.02
- Standard Health Percent Min = (float) 0.02
- Amount Modifier Percent = (float) 0.01
- Coefficient = (float) 0.2
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0