1. Abilities
  2. test
  3. qa
  4. mccameron
  5. deadly_saber

Deadly Saber

vengefulstrike

Deadly Saber

Charges your sabers with deadly energy for 15 seconds, causing your next 3 successful melee attacks to make the target bleed for <<1>> internal damage over 6 seconds. Stacks up to 3 times. This effect cannot occur more than once every 1.5 seconds.

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Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
3
vengefulstrikeDeadly Saber – Melee attacks cause the target to bleed.
2
3
bloomingshotBleeding (Physical) – Periodic internal damage.
  • [15s]
    vengefulstrikeDeadly Saber
    Melee attacks cause the target to bleed.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.jedi_knight.overload_saber.cast_instant
    • Modify Charges
      - Tag = (string)
      - Ability Spec = 0
      - Amount Max = (float) 3
      - Amount Min = (float) 3
      - Amount Percent = (float) 0
  • 2
    • When character deals Energy damage, not more than every 1.5s

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When character deals Energy damage, not more than every 1.5s

    Perform the following actions:

    • Modify Charges
      - Tag = (string)
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
  • [6s]
    bloomingshotBleeding (Physical)
    Periodic internal damage.

  • 1
    • When stacks of this effect increase
    • When effect ticks
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.02
      - Standard Health Percent Min = (float) 0.02
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 0.2
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0