1. Abilities
  2. qtr
  3. 1x2
  4. flashpoint
  5. lost_island
  6. enemy
  7. trash
  8. icebox
  9. elite_rakghoul_techhead
  10. harmonizing_shield

[harmonizing_shield]

cc_defensive

[harmonizing_shield]

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.qtr.1x2.flashpoint.lost_island.enemy.difficulty_1.trash.icebox.elite_rakghoul_techhead

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
cc_defensive
[harmonizing_shield]
2
cc_defensive
[harmonizing_shield]
3
cc_defensive
[harmonizing_shield]
4
unwaveringResolveHarmonizing Shield – Protected by a nearby Rakghoul Techmaster. Absorbing all incoming damage. Immune to incapacitating and movement-impairing effects.
5
energyshieldShield Controller – Shielding a nearby Rakghoul Cyborg. Absorbing 50% damage taken.
6
cc_defensive
[harmonizing_shield]
  • [hidden] [does not expire]
    cc_defensiveEffect #1

  • 1
    • When CASTER enters combat

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [does not expire]
    cc_defensiveEffect #2

  • 1
    • When effect ticks
    • When character receives an effect with tags tag.abl.qtr.1x2.flashpoint.lost_island.trash.icebox.reset_shield
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 50m

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​debuff.​sleep
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​debuff.​knockdown
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​debuff.​stun
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​debuff.​lift
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​debuff.​fear
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​debuff.​banish
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​debuff.​silence
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​debuff.​blind
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​qtr.​1x2.​flashpoint.​lost_island.​trash.​icebox.​giving_techhead_shield
        AND
        • If TARGET has an effect with the tag tag.​abl.​qtr.​1x2.​flashpoint.​lost_island.​trash.​icebox.​is_techhead_pet
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x2.​flashpoint.​lost_island.​trash.​icebox.​has_techhead_shield
        AND
        • If TARGET is in combat
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from TARGET
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [1.5s]
    cc_defensiveEffect #3

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Delay next ability by 3s (GCD)
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x2.flashpoint.lost_island.trash.icebox.elite_rakghoul_techhead.harmonizing_shield.loop, dependent on calling effect
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.qtr.1x2.flashpoint.lost_island.trash.icebox.elite_rakghoul_techhead.harmonizing_shield.end, dependent on calling effect
  • 4
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [1200s]
    unwaveringResolveHarmonizing Shield
    Protected by a nearby Rakghoul Techmaster.
    Absorbing all incoming damage.
    Immune to incapacitating and movement-impairing effects.


  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.banish
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.physics
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.root
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.snare
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.sleep
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.stun
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.blind
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.fear
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.lift
  • 2
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • 4
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 5
    • Just before this effect is removed

    Override target to:

    • Primary Target

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​qtr.​1x2.​flashpoint.​lost_island.​trash.​icebox.​giving_techhead_shield
  • [1200s]
    energyshieldShield Controller
    Shielding a nearby Rakghoul Cyborg.
    Absorbing 50% damage taken.


  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x2.flashpoint.lost_island.trash.icebox.elite_rakghoul_techhead.harmonizing_shield.fx_shields
  • 2
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.5
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • Just before NPC with this effect dies

    Override target to:

    • Caster

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​qtr.​1x2.​flashpoint.​lost_island.​trash.​icebox.​has_techhead_shield
  • 4
    • Just before NPC with this effect dies

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 30m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x2.​flashpoint.​lost_island.​trash.​icebox.​giving_techhead_shield
        AND
        • If TARGET has an effect with the tag tag.​abl.​qtr.​1x2.​flashpoint.​lost_island.​trash.​icebox.​is_techhead
        AND
        • If TARGET is alive
        AND
        • If TARGET is in combat
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 5
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [5s]
    cc_defensiveEffect #6