1. Abilities
  2. qtr
  3. 1x2
  4. flashpoint
  5. lost_island
  6. enemy
  7. trash
  8. icebox
  9. elite_rakghoul_techhead
  10. harmonizing_shield

[harmonizing_shield]

cc_defensive

[harmonizing_shield]

Attributes

Conditions

Metadata

Used by

Used by
  • Class 16141144560471936761

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
cc_defensive
[harmonizing_shield]
2
cc_defensive
[harmonizing_shield]
3
cc_defensive
[harmonizing_shield]
4
unwaveringResolveHarmonizing Shield – Protected by a nearby Rakghoul Techmaster. Absorbing all incoming damage. Immune to incapacitating and movement-impairing effects.
5
energyshieldShield Controller – Shielding a nearby Rakghoul Cyborg. Absorbing 50% damage taken.
6
cc_defensive
[harmonizing_shield]
  • [hidden] [does not expire]
    cc_defensiveEffect #1

    • When CASTER enters combat

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [hidden] [does not expire]
    cc_defensiveEffect #2

    • When effect ticks
    • When NPC with this effect receives an effect with tags 1391585527428003671
    • When effect is applied
    • [target override]

    Only when the following conditions are met:

      • <
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​debuff.​sleep
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​debuff.​knockdown
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​debuff.​stun
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​debuff.​lift
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​debuff.​fear
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​debuff.​banish
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​debuff.​silence
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​debuff.​blind
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​qtr.​1x2.​flashpoint.​lost_island.​trash.​icebox.​giving_techhead_shield
        AND
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​qtr.​1x2.​flashpoint.​lost_island.​trash.​icebox.​is_techhead_pet
        AND
        • If PRIMARY TARGET does not have any effect with the tag tag.​abl.​qtr.​1x2.​flashpoint.​lost_island.​trash.​icebox.​has_techhead_shield
        AND
        • If PRIMARY TARGET is in combat
        >

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Add effect #4 to TARGET from PRIMARY TARGET
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [1.5s]
    cc_defensiveEffect #3

    • On Apply
    • [target override]

    Perform the following actions:

    • Global Cooldown
      - Duration = (time) 3s
    • On Apply

    Perform the following actions:

    • Play appearance epp . qtr . 1x2 . flashpoint . lost_island . trash . icebox . elite_rakghoul_techhead . harmonizing_shield . loop, dependent on calling effect
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp . qtr . 1x2 . flashpoint . lost_island . trash . icebox . elite_rakghoul_techhead . harmonizing_shield . end, dependent on calling effect
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [1200s]
    unwaveringResolveHarmonizing Shield
    Protected by a nearby Rakghoul Techmaster. Absorbing all incoming damage. Immune to incapacitating and movement-impairing effects.

    • On Apply

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • On Pre Damage TakenTags = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Unknown (610) = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
    • When effect is applied
    • [target override]

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
    • Just before this effect is removed
    • [target override]

    Perform the following actions:

    • Dispel all effects
  • [1200s]
    energyshieldShield Controller
    Shielding a nearby Rakghoul Cyborg. Absorbing 50% damage taken.

    • On Apply

    Perform the following actions:

    • Play appearance epp . qtr . 1x2 . flashpoint . lost_island . trash . icebox . elite_rakghoul_techhead . harmonizing_shield . fx_shields
    • On Pre Damage TakenTags = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Unknown (610) = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.5
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
    • Just before NPC with this effect dies
    • [target override]

    Perform the following actions:

    • Dispel all effects
    • Just before NPC with this effect dies
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have any effect with the tag tag.​abl.​qtr.​1x2.​flashpoint.​lost_island.​trash.​icebox.​giving_techhead_shield
        AND
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​qtr.​1x2.​flashpoint.​lost_island.​trash.​icebox.​is_techhead
        AND
        • If PRIMARY TARGET is alive
        AND
        • If PRIMARY TARGET is in combat
        >

    Perform the following actions:

    • Add effect #6 to TARGET from TARGET
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [5s]
    cc_defensiveEffect #6