1. Abilities
  2. itm
  3. relic
  4. onhit
  5. absorb_shield
  6. artifact
  7. 11x2_pvp

Shield Defense

spiritarmor

Shield Defense

Incoming attacks have a 30% chance to grant an Absorb Shield that protects the user from 1012 damage for 6 seconds. This effect can only occur once every 40 seconds.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
spiritarmor
Shield Defense
2
spiritarmorShield Defense – Absorb Shield activated.
3
spiritarmor
Shield Defense
  • [hidden] [does not expire]
    spiritarmorEffect #1

  • 1
    • Before NPC with this effect takes damage, not more than every 20s (30% chance), delayed by 30s

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​itm.​relic.​lockout.​absorb_shield
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [6s]
    spiritarmorShield Defense
    Absorb Shield activated.

  • 1
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

      • Passes Conditional
        - Negated = (bool) true
        - Actor = (int) 3
        - Conditional = (int) 16141076893472545460

    Perform the following actions:

    • Play appearance epp.itm.relic.onhit.tank_defense.light, dependent on calling effect
    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 1,012
      - Amount Min = (float) 1,012
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 1,012
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

      • Passes Conditional
        - Negated = (bool) false
        - Actor = (int) 3
        - Conditional = (int) 16141076893472545460

    Perform the following actions:

    • Play appearance epp.itm.relic.onhit.tank_defense.light, dependent on calling effect
    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0.19
      - Standard Health Percent Min = (float) 0.19
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [40s]
    spiritarmorEffect #3