1. Abilities
  2. npc
  3. ability
  4. skytrooper
  5. bayonet_strike

Bayonet Strike

stockStrike

Bayonet Strike

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.flashpoint.star_fortress.trash.skytrooper_rifle

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stockStrike
Bayonet Strike
2
bloomingshotBleeding (Physical) – Periodic internal damage.
  • [0s] [not displayed]
    stockStrikeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.skytrooper.bayonet_strike
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.235
      - Standard Health Percent Min = (float) 0.19
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER
  • [15s]
    bloomingshotBleeding (Physical)
    Periodic internal damage.

  • 1
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.03
      - Standard Health Percent Min = (float) 0.03
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0