1. Abilities
  2. npc
  3. ability
  4. custom
  5. flashpoint
  6. hutt_palace
  7. difficulty_2
  8. boss_rancor
  9. overhead_smash

Super Smash

Super Smash

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.creature.boss.flashpoint.raid.hutt_palace.difficulty_2.boss_rancor

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Super Smash
2
Super Smash
3
Super Smash
4
Super Smash
  • [hidden] [3s]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 85° pitch, 0° yaw
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.25
      - Standard Health Percent Min = (float) 0.25
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0s] [not displayed]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.flashpoint.hutt_palace.boss_rancor.overhead_smash, dependent on calling effect
  • [hidden] [1s]
    Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation