1. Abilities
  2. exp
  3. macrobinoculars
  4. roth
  5. multi
  6. nar_shaddaa
  7. shroud_event_3
  8. probe_attack_self_destruct

Self-Destruct

immolate

Self-Destruct

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
immolateSelf-Destructing – Unable to act. Will detonate, dealing damage and knocking down targets in a 5 meter radius.
2
immolate
Self-Destruct
3
thrownKnockdown – Prone and unable to act.
  • [4s]
    immolateSelf-Destructing
    Unable to act.
    Will detonate, dealing damage and knocking down targets in a 5 meter radius.


  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.exp.macrobinoculars.roth.multi.nar_shaddaa.shroud_event_3.makivoro_anticover_probe_self_destruct_stun, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.exp.macrobinoculars.roth.multi.nar_shaddaa.shroud_event_3.makivoro_anticover_probe_self_destruct_explosion, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
    • Instantly kill the TARGET
  • [0s] [not displayed]
    immolateEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​buff.​cover
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.35
      - Standard Health Percent Min = (float) 0.32
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.exp.macrobinoculars.roth.multi.nar_shaddaa.shroud_finale.bossfight_knockdown_impact, dependent on calling effect
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [2s]
    thrownKnockdown
    Prone and unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1.5, 45° pitch, 0° yaw