Supercharge
Supercharge
Activating Hammer Shot, Med Shot, Charged Bolts, Grav Round, or Medical Probe generates a stack of Supercharge. While channeled, Recharge and Reload generates stacks of Supercharge. Each stack increases all damage and healing done by 0.1%. Stacks up to 10 times and lasts <<1>> seconds.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16141066298109176943 |
Combat log ID: | 3408198283296768 |
FQN: | abl. |
Star Wars name: | Supercharge |
Other languages: | Superladung Supercharge |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141074961620012950 FQN: abl. trooper. supercharge/30/1 - 1
- After Hammer Shot is activated by CASTER
Hammer Shot
Fires a series of hammering shots that deals <<1>> weapon damage to the target.
FQN: abl.trooper.hammer_shot
- After Med Shot is activated by CASTER
Med Shot
Fires a quick stream of bolts, causing <<1>> healing.
FQN: abl.trooper.med_shot
- After Charged Bolts is activated by CASTER
Charged Bolts
Spins up the assault cannon and fires off a quick burst of powerful, charged rounds at the target for <<1>> weapon damage. Requires Assault Cannon.
FQN: abl.trooper.charged_bolts
- After Grav Round is activated by CASTER
Grav Round
Fires a round that creates a gravity vortex on the target, dealing <<1>> kinetic damage, crushing the target's armor and reducing armor rating by 20% for <<3[%d/%d/%d]>> seconds. Gravity vortices leave targets vulnerable to High Impact Bolt and increases the damage they take from Demolition Round for <<3[%d/%d/%d]>> seconds. Replaces Charged Bolts.
FQN: abl.trooper.skill.gunnery.grav_round
- After Medical Probe is activated by CASTER
Medical Probe
Summons a probe that heals for <<1>>.
FQN: abl.trooper.medical_probe
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- 2
- After an ability is activated with tags tag.
abl. by CASTERplayer. rest_ability
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- After an ability is activated with tags tag.
- 3
- After Medical Probe is activated by CASTER
Medical Probe
Summons a probe that heals for <<1>>.
FQN: abl.trooper.medical_probe
Only when the following conditions are met:
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- 4
Only when the following conditions are met:
Perform the following actions:
- 5
- When character deals damage with tags tag.
abl. and tag.trooper. assault_plastique_dd abl. that does not get redirected, not more than every 1strooper. vortex_bolt - When character heals with tags tag.
abl. , not more than every 15strooper. probe_heal
Only when the following conditions are met:
- <
- If CASTER has one effect from Overcharged Cells
Overcharged Cells
Priming Shot, Thermal Detonator, and Healing Scan generate 3 Supercharges. This effect cannot occur more than once every 15 seconds.
FQN: abl.itm.legendary.bh_tr.mer_com.random_charge
- If CASTER has one effect from Critical Charge
Critical Charge
Damaging an enemy or healing an ally has a 10% chance to generate a stack of Supercharge. Cannot occur more than once every 5 seconds.
FQN: abl.itm.setbonus.sow.bou_tro.merc_com.dmg_sust_01_4piece
- If CASTER has one effect from
Perform the following actions:
- When character deals damage with tags tag.
- 6
- When character heals with tags tag.
abl. , not more than every 0.5strooper. successive_treatment
Only when the following conditions are met:
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character heals with tags tag.
- 7
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.trooper.hyper_assault_rounds
Perform the following actions:
- [60s]
Supercharge
Damage and healing done increased. - 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify stat Healing Done Modifier (Percentage), increase by 0.001
- Modify stat Damage Done Modifier (Percentage), increase by 0.001
- 2
- When stacks of this effect increase
Only when the following conditions are met:
- If stacks of this effect = 10
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectsupercharge. persistent_buff_max_stacks
- [hidden] [7.5s]
Effect #3Slot: Buff Duration: 7.5s On death: Effect is removed Tick rate: 1.5s (5 ticks) # occurrences: 1 Tags: tag. abl. sith_ warrior. build_ fury Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 7.5s
- Max Duration = (time) 7.5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141077160643267440 FQN: abl. trooper. supercharge/30/3 - Set Duration