1. Abilities
  2. qtr
  3. flashpoint
  4. general
  5. solo
  6. transitionarc
  7. buff

Solo Bolster

benevolence

Solo Bolster

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
benevolenceSolo Bolster – Bolstering your gear while in a Solo Mode Flashpoint. Probes will heal you for 3% every 3 seconds while out of combat.
2
benevolenceLevel Lock – You are level locked to 10. Probes will heal you for 3% every 3 seconds while out of combat.
3
benevolenceSolo Bolster – Bolstering your gear while in a Solo Mode Flashpoint. Probes will heal you for 2% every 3 seconds while in combat.
  • [does not expire]
    benevolenceSolo Bolster
    Bolstering your gear while in a Solo Mode Flashpoint.
    Probes will heal you for 3% every 3 seconds while out of combat.


  • 1
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is not in combat
        AND
        • If hitpoints of TARGET < 100%
        >

    Perform the following actions:

    • Heal the TARGET with Tech for 1*BonusHeal + (3% of its HP), causing no threat
    • Play appearance epp.agent.kolto_probe.heal, dependent on calling effect
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Play appearance epp.agent.kolto_probe.buff, dependent on calling effect
  • 3
    • When effect is applied

    Perform the following actions:

  • 4
    • When effect ticks
    • When effect is applied

    Override target to:

    • Companion
      - Master = (int) 3

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [does not expire]
    benevolenceLevel Lock
    You are level locked to 10.
    Probes will heal you for 3% every 3 seconds while out of combat.


  • 1
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is not in combat
        AND
        • If hitpoints of TARGET < 100%
        >

    Perform the following actions:

    • Heal the TARGET with Tech for 1*BonusHeal + (3% of its HP), causing no threat
    • Play appearance epp.agent.kolto_probe.heal, dependent on calling effect
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Play appearance epp.agent.kolto_probe.buff, dependent on calling effect
  • 3
    • When effect is applied

    Perform the following actions:

  • 4
    • When effect ticks
    • When effect is applied

    Override target to:

    • Companion
      - Master = (int) 3

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [does not expire]
    benevolenceSolo Bolster
    Bolstering your gear while in a Solo Mode Flashpoint.
    Probes will heal you for 2% every 3 seconds while in combat.


  • 1
    • Before NPC with this effect takes damage, not more than every 3s

    Only when the following conditions are met:

      • If hitpoints of TARGET ≥ 50%

    Perform the following actions:

    • Heal the TARGET with Tech for 1*BonusHeal + (2.5% of its HP), causing no threat
    • Play appearance epp.agent.kolto_probe.heal, dependent on calling effect
  • 2
    • Before NPC with this effect takes damage, not more than every 3s

    Only when the following conditions are met:

      • If hitpoints of TARGET ≤ 50%

    Perform the following actions:

    • Heal the TARGET with Tech for 1*BonusHeal + (5% of its HP), causing no threat
    • Play appearance epp.agent.kolto_probe.heal, dependent on calling effect
  • 3
    • When CASTER enters combat

    Perform the following actions:

    • Play appearance epp.trooper.medical_probe.probe_heal, dependent on calling effect
  • 4
    • When effect is applied

    Perform the following actions: