Shock Trooper
Shock Trooper
Flaming Fist and Rocket Punch's heat is reduced by 4. Flaming Fist, Magnetic Blast and Heat Blast increase damage dealt by 10% for 15 seconds. Cannot occur more than once every 30 seconds.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141067511972585817 |
Combat log ID: | 4343556261019648 |
FQN: | abl. |
Star Wars name: | Shock Trooper |
Other languages: | Schocktruppe Soldat de choc |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16140966055423414504 FQN: abl. itm. setbonus. sow. bou_ tro. pow_ vang. dmg_ burst_ 02_ 4piece/14/1 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Ability Energy Cost for ability Rocket Punch, decrease by 4
Rocket Punch
Engages the jetpack, allowing you to strike the target with a heavy punch that deals <<1>> kinetic damage.
FQN: abl.bounty_hunter.rocket_punch
- Modify meta stat Ability Energy Cost for ability Flaming Fist, decrease by 4
Flaming Fist
Engages the jetpack and ignites your gauntlet, allowing you to strike the target with a flaming fist that deals <<1>> kinetic damage and <<2>> elemental damage. Replaces Rocket Punch.
FQN: abl.bounty_hunter.skill.firebug.flaming_fist
- Modify meta stat Ability Energy Cost for ability Stockstrike, decrease by 4
Stockstrike
Strikes the target with the butt of the rifle, dealing <<1>> kinetic damage.
FQN: abl.trooper.stockstrike
- Modify meta stat Ability Energy Cost for ability Shockstrike, decrease by 4
Shockstrike
Strikes the target with an overcharged rifle butt, dealing <<1>> kinetic damage and releasing a powerful discharge that deals <<2>> elemental damage. Replaces Stockstrike.
FQN: abl.trooper.skill.plasmatech.shockstrike
- 2
- After Flaming Fist is activated by CASTER, not more than every 30s
Flaming Fist
Engages the jetpack and ignites your gauntlet, allowing you to strike the target with a flaming fist that deals <<1>> kinetic damage and <<2>> elemental damage. Replaces Rocket Punch.
FQN: abl.bounty_hunter.skill.firebug.flaming_fist
- After Magnetic Blast is activated by CASTER, not more than every 30s
Magnetic Blast
Fires a blast of electromagnetized energy at the target, dealing <<1>> energy damage. Replaces Flame Burst.
FQN: abl.bounty_hunter.skill.advanced_prototype.magnetic_blast
- After Shockstrike is activated by CASTER, not more than every 30s
Shockstrike
Strikes the target with an overcharged rifle butt, dealing <<1>> kinetic damage and releasing a powerful discharge that deals <<2>> elemental damage. Replaces Stockstrike.
FQN: abl.trooper.skill.plasmatech.shockstrike
- After Tactical Surge is activated by CASTER, not more than every 30s
Tactical Surge
Fires a concentrated surge of energy at an enemy target, dealing <<1>> energy damage. Replaces Ion Pulse.
FQN: abl.trooper.skill.tactics.tactical_surge
- After Heat Blast is activated by CASTER, not more than every 30s
Heat Blast
Fires a shot that consumes all Heat Screens to deal <<1>> elemental damage to the primary target and up to 3 additional targets within 5 meters. Heat Blast vents 10 heat and increase shield absorption by 25% for <<2>> seconds. This ability is only usable with 3 Heat Screens, generates 25% additional threat, and does not respect the global cooldown.
FQN: abl.bounty_hunter.skill.shield_tech.heat_blast
- After Energy Blast is activated by CASTER, not more than every 30s
Energy Blast
Fires a shot that consumes all Power Screens to deal <<1>> elemental damage to the primary target and up to 3 additional targets within 5 meters. Energy Blast regenerates 10 energy cells and increases shield absorption by 25% for <<2>> seconds. This ability is only usable with 3 Power Screens, generates 25% additional threat, and does not respect the global cooldown.
FQN: abl.trooper.skill.shield_specialist.energy_blast
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- [15s]
Combat Tech's Damage Bonus
Damage is increased.Slot: Buff Duration: 15s On death: Effect is removed # occurrences: 1 Tags: tag. abl. itm. setbonus. tdps1. heavy. 03_ 01 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s
Conditions: - <
- If CASTER is alive
- Can only be called by other effects
Global ID: 16140964955911787093 Combat log ID: 4343556261019926 FQN: abl. itm. setbonus. sow. bou_ tro. pow_ vang. dmg_ burst_ 02_ 4piece/14/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Modify stat Damage Done Modifier (Percentage), increase by 0.1