1. Abilities
  2. npc
  3. ability
  4. all_episodic
  5. humanoid
  6. multi
  7. tech
  8. cover_pulse

Impulse

concussionmissiles

Impulse

Attributes

Conditions

Metadata

Users

Used by

    Related effects, buffs and debuffs

    Please click on an effect below to view its details.

    Ability activation
    1
    concussionmissiles
    Impulse
    2
    concussionmissiles
    Impulse
    3
    concussionmissiles
    Impulse
    4
    movementslowedSlowed (Tech) – Movement speed reduced.
    • [hidden] [0s] [not displayed]
      concussionmissilesEffect #1

    • 1
      • When effect is applied

      Perform the following actions:

      • Delay next ability by 3s (GCD)
    • 2
      • When effect is applied

      Override target to:

      • Caster

      Perform the following actions:

      • Play appearance epp.npc.ability.all_episodic.humanoid.multi.tech.cover_pulse
      • Add effect #2 to TARGET from CASTER
    • [0s] [not displayed]
      concussionmissilesEffect #2

    • 1
      • When effect is applied

      Override target to:

      • AoE Sphere
        - AOE Include Phase Players = (bool) false
        - Max Targets = (int) 20
        - Sort Type = Closest
        - Radius = 7m

      Only when the following conditions are met:

        • <
          • If TARGET is alive
          AND
          • If TARGET is an enemy
          AND
          • If the Tech spell hit
          >

      Perform the following actions:

      • Add effect #3 to TARGET from CASTER
      • Add effect #4 to TARGET from CASTER
    • [0.8s]
      concussionmissilesImpulse

    • 1
      • When effect expires

      Perform the following actions:

      • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 10° pitch, 0° yaw
    • [8s]
      movementslowedSlowed (Tech)
      Movement speed reduced.

    • 1
      • When effect ticks the 1st time

      Perform the following actions:

      • Set movement speed to 50%