1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. yadira
  7. cyclone_nova

Cyclone Nova

cycloneAttack

Cyclone Nova

Yadira pulls nearby players to her and snares them, then builds up Force energy for a few moments before unleashing it in a cyclone of destruction around her location.

NOTE - Modify movement speed should be 70. The system is buggy right now.

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.humanoid.boss.ita.yadira_ban

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
cycloneAttackCyclone Nova – Get away! Yadira is preparing for a powerful attack, and her armor is increased.
2
cycloneAttack
Cyclone Nova
3
thrownKnockdown – Prone and unable to act.
4
movementSlowedMovement Slowed – Movement speed reduced.
  • [does not expire]
    cycloneAttackCyclone Nova
    Get away! Yadira is preparing for a powerful attack, and her armor is increased.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Execute hydra hook yadira_cyclone (object self = Target)
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.stun
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.sleep
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.physics
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.banish
    • Modify stat Armor Rating, set to 300%
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 30m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect ticks the 7th time

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.yadira.cyclone_nova_release
  • 4
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.yadira.cyclone_tick
  • 5
    • When effect ticks the 8th time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    cycloneAttackEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 4m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.jedi_knight.cyclone_attack.target, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 1
      - Standard Health Percent Min = (float) 1
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [3s]
    thrownKnockdown
    Prone and unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2.5, 55° pitch, 0° yaw
  • [7s]
    movementSlowedMovement Slowed
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.sweep.debuff, dependent on calling effect
    • Set movement speed to 40%
    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 0.2