1. Abilities
  2. daily_area
  3. ziost
  4. lair_boss
  5. lair_boss
  6. expanding_shrinking_debuff

[expanding_shrinking_debuff]

[expanding_shrinking_debuff]

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[expanding_shrinking_debuff]
2
[expanding_shrinking_debuff]
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • Is Discipline
          - Negated = (bool) true
          - Actor = (int) 3
          - Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.scoundrel.ruffian, dis.marauder.fury, dis.mercenary.bodyguard, dis.specialist.plasmatech, dis.shadow.combat, dis.commando.combat_medic, dis.scoundrel.sawbones, dis.juggernaut.vengeance, dis.powertech.firebug, dis.marauder.annihilation, dis.guardian.focus, dis.operative.medic, dis.scoundrel.scrapper, dis.specialist.tactics, dis.juggernaut.immortal, dis.juggernaut.rage, dis.operative.concealment, dis.assassin.deception, dis.sentinel.watchman, dis.sentinel.combat, dis.operative.lethality, dis.sentinel.concentration, dis.powertech.shield_tech, dis.assassin.hatred, dis.guardian.vigilance, dis.sorcerer.corruption, dis.marauder.carnage, dis.assassin.darkness, dis.sage.seer)
        AND
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • Is Discipline
          - Negated = (bool) true
          - Actor = (int) 3
          - Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.mercenary.bodyguard, dis.shadow.combat, dis.commando.combat_medic, dis.scoundrel.sawbones, dis.operative.medic, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.sorcerer.corruption, dis.assassin.darkness, dis.sage.seer)
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [10s]
    [expanding_shrinking_debuff]

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance , dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER