1. Abilities
  2. npc
  3. ability
  4. custom
  5. sniper_boss
  6. acquire_target

Acquire Target

lazetarget

Acquire Target

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
lazetarget
Acquire Target
2
lazetargetAcquire Target – Acquiring target...
3
marktargetTarget Acquired – Locked on target...
4
lazetarget
Acquire Target
  • [0s] [not displayed]
    lazetargetEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If a random chance of 33% is met
        AND
        • If CASTER is positioned ≤ 30m to center of TARGET
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.agent.laze_target.cast
    • Add effect #2 to TARGET from TARGET
  • 2
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If previous subeffect did not meet all conditions
        AND
        • If CASTER is positioned ≤ 30m to center of TARGET
        >

    Perform the following actions:

    • Play appearance epp.agent.laze_target.cast
    • Add effect #2 to TARGET from TARGET
  • [3s]
    lazetargetAcquire Target
    Acquiring target...

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.laze_target.target
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Add effect #4 to TARGET from TARGET
  • [6s]
    marktargetTarget Acquired
    Locked on target...

  • 1
    • When character receives an effect with tags tag.abl.boss.special1

    Perform the following actions:

    • Remove this effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.laze_target.debuff, dependent on calling effect
  • [hidden] [6s]
    lazetargetEffect #4

  • 1
    • On Effect Applied
      - Ability Spec = 0 – not found
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 0s
      - Tags: tag.abl.boss.special1

    Perform the following actions:

    • Remove this effect