[aggro_pulse_adds]

[aggro_pulse_adds]
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 5.0.0 |
Global ID: | 16141068987901271398 |
Combat log ID: | 3946731347640320 |
FQN: | abl. |
Star Wars name: | [aggro_pulse_adds] |
Other languages: | [aggro_pulse_adds] [aggro_pulse_adds] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [1s]
[aggro_pulse_adds]
Slot: Buff Duration: 1s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s
Global ID: 16141011297823301683 FQN: abl. exp. seasons. 02_ uprisings. portn. adds. aggro_ pulse_ adds/8/1 - Set Duration
- 1
- When effect expires
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Random
- Radius = 70m
Only when the following conditions are met:
- <
- If TARGET is a player
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 2
- When effect expires
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Sort Type = Random
- Radius = 70m
Only when the following conditions are met:
- <
- If TARGET is a companion
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [0s] [not displayed]
Effect #2
Slot: Other (not visible) Duration: instant # occurrences: 0 Initializers: - Set type to Other, cannot toggle off
- Set Reverse
- Is Reverse = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16141007999288418010 FQN: abl. exp. seasons. 02_ uprisings. portn. adds. aggro_ pulse_ adds/8/2 - 1
- When effect is applied
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0