Reflection Shield
Reflection Shield
Drastic reflection of imcoming damage
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141070293998177696 |
Combat log ID: | 2522253904314368 |
FQN: | abl. |
Star Wars name: | Reflection Shield |
Other languages: | Reflexionsschild Bouclier réfléchissant |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [30s]
Reflection Shield
Incoming damage reflected.Slot: Buff Duration: 30s On death: Effect is removed Tick rate: 1s (30 ticks) # occurrences: 1 Tags: tag. abl. flashpoint. directive7. assassins. reflect_ shield Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 30s
- Max Duration = (time) 30s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140971650630012568 Combat log ID: 2522253904314625 FQN: abl. npc. ability. custom. boss. flashpoint. directive_ 7. assassins. hard. reflection_ shield/3/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Dispel 1-99 effects from tags tag.abl.dispel_type.tech, tag.abl.dispel_type.physical, tag.abl.dispel_type.mental, tag.abl.dispel_type.force
- Dispel 100 effects from tags tag.abl.flashpoint.directive7.assassins.immune_shield
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
npc. ability. custom. boss. flashpoint. directive_7. assassins. orange_shield. cast_instant
- 3
- When effect ticks
Perform the following actions:
- Play appearance epp.
npc. ability. custom. boss. flashpoint. directive_7. assassins. orange_shield. tick
- 4
- When character takes damage, not more than every 1s
Override target to:
- Trigger Caster
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.1
- Standard Health Percent Min = (float) 0.1
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 5
- When character takes damage (weapon mode Melee), not more than every 1s
Override target to:
- Attacker
Perform the following actions:
- Add effect #2 to TARGET from CASTER, Combat Math Only
- [hidden] [0.25s]
Effect #2Slot: Buff Duration: 0.25s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.25s
- Max Duration = (time) 0.25s
Conditions: - Can only be called by other effects
Global ID: 16140970551118381133 FQN: abl. npc. ability. custom. boss. flashpoint. directive_ 7. assassins. hard. reflection_ shield/3/2 - Set Duration
- [0s] [not displayed]
Effect #3Slot: Buff Duration: instant # occurrences: 1 Tags: tag. abl. , tag.debuff. physics abl. debuff. break_ cover Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140969451606753854 FQN: abl. npc. ability. custom. boss. flashpoint. directive_ 7. assassins. hard. reflection_ shield/3/3 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. shield_probe. tick - Ballistic Impulse, centered at caster, possibly knockdown, momentum = 2, 30° pitch, 0° yaw