1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. directive_7
  8. mentor
  9. hard
  10. beam_target

[beam_target]

[beam_target]

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.creature.boss.flashpoint.directive_7.hard.mentor_beam_claw

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[beam_target]
2
[beam_target]
3
[beam_target]
  • [hidden] [2s]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect ticks the 1st time

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.npc.ability.custom.boss.flashpoint.directive_7.mentor.claw_beam, dependent on calling effect
  • [0s] [not displayed]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.78
      - Standard Health Percent Min = (float) 0.76
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [1s]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation