1. Abilities
  2. operation
  3. iokath
  4. boss
  5. izax
  6. izax
  7. deflector_shield_inside

Deflector Shield

spvp_fortressshield

Deflector Shield

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.operation.iokath.boss.izax.izax

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
spvp_fortressshieldDeflector Shield – Projecting a deflector shield capable of stopping battleship-class blasters. Effectively immune to small arms damage. Puncturing this shield would require a blast of immense power.
2
spvp_fortressshield
Deflector Relevant Entity (Inner)
3
spvp_fortressshield
Deflector Shield
4
spvp_fortressshield
Deflector Shield
5
offense
Deflector Shield
  • [does not expire]
    spvp_fortressshieldDeflector Shield
    Projecting a deflector shield capable of stopping battleship-class blasters. Effectively immune to small arms damage. Puncturing this shield would require a blast of immense power.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.izax.izax.deflector_shield_surface, dependent on calling effect
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 120m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​iokath.​boss.​izax.​izax.​p1_shield_inner_tether
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 10000m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​iokath.​boss.​izax.​izax.​p1_shield_inner_tether
  • [hidden] [does not expire]
    spvp_fortressshield [HIDDEN]Deflector Relevant Entity (Inner)

  • 1
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If difficulty is not set to Master Mode

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If difficulty is set to Master Mode

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    spvp_fortressshieldEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1, 35° pitch, 180° yaw
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.16
      - Standard Health Percent Min = (float) 0.16
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.iokath.boss.izax.izax.deflector_shield_player_impact, dependent on calling effect
    • Execute ability

      [melee_ach_marker]

      FQN: abl.​operation.​iokath.​boss.​izax.​izax.​melee_ach_marker

      [melee_ach_marker]
      from TARGET to TARGET
  • 2
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1, 35° pitch, 180° yaw
    • Play appearance epp.operation.iokath.boss.izax.izax.deflector_shield_player_impact, dependent on calling effect
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 120m to center of TARGET
        AND
        • If TARGET is not in combat
        AND
        • If CASTER is not in combat
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    spvp_fortressshieldEffect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2.8, 35° pitch, 180° yaw
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.16
      - Standard Health Percent Min = (float) 0.16
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.iokath.boss.izax.izax.deflector_shield_player_impact, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2.8, 35° pitch, 180° yaw
    • Play appearance epp.operation.iokath.boss.izax.izax.deflector_shield_player_impact, dependent on calling effect
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 120m to center of TARGET
        AND
        • If TARGET is not in combat
        AND
        • If CASTER is not in combat
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [1.5s]
    offenseEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Temporary Ability Package
      - Lock Out Player Abilities = (bool) false
      - Temporary Package Spec = (int) 16141002579192457374
  • 2
    • When CASTER enters combat

    Perform the following actions:

    • Remove this effect