Self Preservation
Self Preservation
Passively regenerate 1% of your maximum health every 10 seconds.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Initializers: |
|
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141072233706553274 |
Combat log ID: | 4265319136755712 |
FQN: | abl. |
Star Wars name: | Self Preservation |
Other languages: | Selbsterhaltung Instinct de conservation |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [does not expire]
Effect #1
Passively regenerating health.Slot: Other (not visible) Duration: passive On death: Effect persists Tick rate: 10s # occurrences: 0 Initializers: - Set type to Other, cannot toggle off
Global ID: 16140904419921429701 FQN: abl. itm. setbonus. sow. generic. defensive. regeneration_ percent_ 01/12/1 - 1
- When effect ticks
Only when the following conditions are met:
- <
- If TARGET is alive
- If hitpoints of TARGET < 100%
Perform the following actions:
- Heal the TARGET for (1% of its HP), causing no threat