1. Abilities
  2. flashpoint
  3. corellia
  4. empire
  5. enemy
  6. boss
  7. boss_1
  8. explosive_shot_aoe_story

Explosive Shot

shrapnelburst

Explosive Shot

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
shrapnelburst
Explosive Shot
2
shrapnelburst
Explosive Shot
3
shrapnelburst
Explosive Shot
  • [0s] [not displayed]
    shrapnelburstEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Immobilize and prevent rotation
  • [hidden] [does not expire]
    shrapnelburstEffect #2

  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 7m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.flashpoint.corellia.empire.enemy.boss.boss_1.acklay_droid_seige_cannon_story_fire, dependent on calling effect
  • [0s] [not displayed]
    shrapnelburstEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 16-man

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.075
      - Standard Health Percent Min = (float) 0.075
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0