1. Abilities
  2. npc
  3. ability
  4. skytrooper
  5. passives
  6. death

[death]

[death]

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[death]
2
[death]
3
choke
[death]
4
[death]
5
[death]
  • [hidden] [does not expire]
    Effect #1

  • 1
    • Just before NPC with this effect dies

    Override target to:

    • Enemies List

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • 2
    • Just before NPC with this effect dies (45% chance)

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​generic.​tag_c

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​generic.​tag_c

    Perform the following actions:

    • Play appearance epp.npc.ability.skytrooper.passive_jets, dependent on calling effect
  • 4
    • When character receives an effect with tags tag.abl.debuff.physics (50% chance)

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​generic.​tag_c

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [1s]
    Effect #2

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.npc.ability.skytrooper.death, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • Attackers List

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [1s]
    chokeEffect #3

  • 1
    • Just before this effect is removed

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Play appearance epp.npc.ability.skytrooper.death_camera_shake, dependent on calling effect
  • [0s] [not displayed]
    Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.skytrooper.ballistics_scream, dependent on calling effect
  • [hidden] [0s] [not displayed]
    Effect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook defeat_skytroopers