1. Abilities
  2. flashpoint
  3. star_fortress
  4. environmental
  5. shrines
  6. pickup_buff_military_tab

[pickup_buff_military_tab]

cyborgveteran

[pickup_buff_military_tab]

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
cyborgveteran
[pickup_buff_military_tab]
2
cyborgveteran
[pickup_buff_military_tab]
3
cyborgveteran
[pickup_buff_military_tab]
  • [0s] [not displayed]
    cyborgveteranEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Play appearance epp.flashpoint.star_fortress.environmental.buff_shrines.entrance_military_buff_apply, dependent on calling effect
  • [hidden] [does not expire]
    cyborgveteranEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Temporary Ability Package
      - Lock Out Player Abilities = (bool) false
      - Temporary Package Spec = (int) 16141130984684421973
  • 2
    • Just before this effect is removed

    Only when the following conditions are met:

      • Is Area
        - Negated = (bool) false
        - Area ID = (int) 4611686304016374002

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [hidden] [does not expire]
    cyborgveteranEffect #3

  • 1
    • When character receives an effect with tags tag.abl.flashpoint.star_fortress.prison_break.shock_collar_remover

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Remove this effect