1. Abilities
  2. test
  3. hchivers
  4. turret_test_2

[turret_test_2]

hailofBolts

[turret_test_2]

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
hailofBolts
[turret_test_2]
2
taserjolt
[turret_test_2]
3
firebomb
[turret_test_2]
  • [60s]
    hailofBolts[turret_test_2]

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.test.hchivers.mount_turret
    • Set movement speed to 1%
  • 2
    • When effect ticks the 2nd time (100% chance)

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Play appearance epp.test.hchivers.object_turret
  • 3

    Perform the following actions:

    • Play appearance epp.test.hchivers.dismount_turret
    • Execute hydra hook Dispel
  • 4
    • On Effect Applied
      - Ability Spec = 0 – not found
      - Proc Chance Percent = (float) 100
      - Rate Limit Interval = (time) 5s
      - Tags: tag.abl.bounty_hunter.blaster_ability

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [58s]
    taserjolt[turret_test_2]

  • 1
    • When effect ticks (100% chance)

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
  • 2
    • On Projectile Hit

    Override target to:

    • Projectile Hit Target

    Perform the following actions:

    • Play appearance epp.test.hchivers.object_fire
  • 3
    • On Projectile Hit

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 3
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 2m
      - Distance = 30m
    • Primary Target

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 500
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
    • Ballistic Impulse, centered at caster, possibly knockdown, momentum = 0.3, 10° pitch, 0° yaw
    • Play appearance epp.test.hchivers.turret_shot_impact
  • [5s]
    firebomb[turret_test_2]

  • 1
    • On Effect Applied
      - Ability Spec = 0 – not found
      - Proc Chance Percent = (float) 100
      - Rate Limit Interval = (time) 5s
      - Tags: tag.abl.bounty_hunter.blaster_ability

    Perform the following actions: