1. Abilities
  2. flashpoint
  3. corellia
  4. republic
  5. enemy
  6. boss
  7. boss_3
  8. adds
  9. passive_shade_03

[passive_shade_03]

[passive_shade_03]

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[passive_shade_03]
2
[passive_shade_03]
3
[passive_shade_03]
4
[passive_shade_03]
5
[passive_shade_03]
6
[passive_shade_03]
  • [hidden] [does not expire]
    Effect #1

    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 16-man

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 8-man HM

    Perform the following actions:

    • On Apply

    Perform the following actions:

    • Play appearance epp . flashpoint . corellia . republic . enemy . boss . boss_3 . shade_projector, dependent on calling effect
  • [hidden] [does not expire]
    Effect #2

    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • If PRIMARY TARGET has an effect with the tag 3797009103360972584

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Add effect #4 to TARGET from TARGET
    • Remove this effect
  • [hidden] [does not expire]
    Effect #3

    • On Apply

    Perform the following actions:

    • Taunt
      - Duration = (time) 10h 0m 0s
    • Just before NPC with this effect dies

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) shade_03_deactivate
      - Object Self = (int) 1
    • Add effect #6 to TARGET from TARGET
  • [hidden] [does not expire]
    Effect #4

    • Just before NPC with this effect dies

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) shade_03_killed
      - Object Self = (int) 1
    • Add effect #5 to TARGET from TARGET
    • Add effect #6 to TARGET from TARGET
  • [hidden] [does not expire]
    Effect #5

    • On Apply

    Perform the following actions:

    • Dispel all effects
    • On Apply

    Perform the following actions: