1. Abilities
  2. qtr
  3. flashpoint
  4. tython
  5. imperial
  6. boss
  7. commando
  8. grapple_knockback_aoe

Grapple

grapple

Grapple

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
grapple
Grapple
2
grapple
Grapple
3
grapple
Grapple
4
grapple
Grapple
  • [0s] [not displayed]
    grappleEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.tython.shared.boss.boss_1.grapple_knockback_cast
    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    grappleEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 6m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        AND
        • If TARGET is in combat
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​agent.​entrench_real or tag.​abl.​agent.​entrench
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 40m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is in combat
        AND
        • If CASTER is positioned 6.1m to 40m to melee distance of TARGET
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​agent.​entrench_real or tag.​abl.​agent.​entrench
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [0.5s]
    grappleEffect #3

  • 1
    • When effect expires

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.aoe_grapple.grapple_target, dependent on calling effect
  • [hidden] [0.25s]
    grappleEffect #4

  • 1
    • When effect expires

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 25° pitch, 0° yaw