1. Abilities
  2. flashpoint
  3. corellia
  4. republic
  5. enemy
  6. boss
  7. boss_3
  8. adds
  9. passive_shade_02

[passive_shade_02]

[passive_shade_02]

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[passive_shade_02]
2
[passive_shade_02]
3
[passive_shade_02]
4
[passive_shade_02]
5
[passive_shade_02]
  • [hidden] [does not expire]
    Effect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 16-man

    Perform the following actions:

  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

  • 4
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.corellia.republic.enemy.boss.boss_3.shade_projector, dependent on calling effect
  • [hidden] [does not expire]
    Effect #2

  • 1
    • When effect ticks the 1st time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 1000m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​flashpoint.​corellia.​republic.​enemy.​boss_3.​doubt_target_02

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Remove this effect
  • [hidden] [does not expire]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 10h 0m 0s
  • 2
    • Just before NPC with this effect dies

    Perform the following actions:

    • Execute hydra hook shade_02_deactivate
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • Is Discipline
        - Negated = (bool) false
        - Actor = (int) 2
        - Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)

    Perform the following actions:

  • 4
    • When effect is applied

    Only when the following conditions are met:

      • Is Discipline
        - Negated = (bool) false
        - Actor = (int) 2
        - Disciplines = Id(dis.mercenary.bodyguard, dis.commando.combat_medic, dis.scoundrel.sawbones, dis.operative.medic, dis.sorcerer.corruption, dis.sage.seer)

    Perform the following actions:

  • [hidden] [does not expire]
    Effect #4

  • 1
    • Just before NPC with this effect dies

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 1000m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​flashpoint.​corellia.​republic.​enemy.​boss_3.​doubt_target_02

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • [hidden] [does not expire]
    Effect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​flashpoint.​corellia.​republic.​enemy.​boss_3.​doubt_target_02
    • Modify stat Increased Stealth Detection Level, increase by 400
    • Execute hydra hook shade_02_killed