[passive]
[passive]
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 2.4.0 |
Global ID: | 16141077119251713157 |
Combat log ID: | 3281552582639616 |
FQN: | abl. |
Star Wars name: | [passive] |
Other languages: | [passive] [passive] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Global ID: 16140934891643753832 FQN: abl. operation. oricon. fortress. boss. gate_ puzzle. npc. wave. wave_ strong. passive/6/1 - 1
- When effect is applied
Perform the following actions:
- Modify meta stat Ability Force Cost for ability Ranged Attack, increase by 1
Ranged Attack
A series of ranged shots for an NPC
FQN: abl.flurry.npc.ranged
- Modify meta stat Ability Force Cost for ability Unarmed Attack, increase by 1
Unarmed Attack
A single unarmed swing for an NPC
FQN: abl.flurry.npc.unarmed
- Modify meta stat Ability Force Cost for ability Melee Attack, increase by 1.01
Melee Attack
A series of melee swings for an NPC.
FQN: abl.flurry.npc.melee
- 2
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 8-man SM
Perform the following actions:
- Modify stat Max Health, increase by -0.4632
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If difficulty is not set to Master Mode
- If difficulty is set to 8-man VM
Perform the following actions:
- Modify stat Max Health, set to -21.83%
- 4
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 16-man SM
Perform the following actions:
- Modify stat Max Health, increase by 0.0247
- 5
- When effect is applied
Only when the following conditions are met:
- If difficulty is any of 8-man SM, 16-man VM
Perform the following actions:
- Modify stat Max Health, set to 56.35%
- [does not expire]
Boss Immunity
Immune to incapacitating and movement-impairing effects.Slot: Buff Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If difficulty is set to Master Mode
- If CASTER does not have one effect from Boss Vulnerability
Boss Vulnerability
FQN: abl.npc.ability.utility.boss_vulnerability
Global ID: 16140931593108868721 Combat log ID: 3281552582639880 FQN: abl. operation. oricon. fortress. boss. gate_ puzzle. npc. wave. wave_ strong. passive/6/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. banish - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. knockdown - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. physics - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. root - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. snare - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. sleep - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. stun - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. blind - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. fear - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. lift - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. hindered