Ionic Accelerator
Ionic Accelerator
Charged Bolts, Full Auto, and Hail of Bolts finish the cooldown on High Impact Bolt and Mag Bolt and make the next High Impact Bolt or Mag Bolt deplete no energy cells. This effect cannot occur more than once every 7.0 seconds.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 4.0.0 |
Global ID: | 16141077821087918799 |
Combat log ID: | 3636763557888000 |
FQN: | abl. |
Star Wars name: | Ionic Accelerator |
Other languages: | Ionenbeschleuniger Accélérateur ionique |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16140959524621543186 FQN: abl. trooper. skill. assault_ specialist. ionic_ accelerator/6/1 - 1
- After an ability is activated with tags tag.
abl. or tag.trooper. charged_bolts abl. or tag.trooper. hail_of_bolts abl. by CASTER, not more than every 7strooper. full_auto
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.trooper.plasma_clip
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After an ability is activated with tags tag.
- [10s]
Ionic Accelerator
Next High Impact Bolt or Mag Bolt costs no energy cells.Slot: Buff Duration: 10s On death: Effect is removed # occurrences: 1 Tags: tag. abl. trooper. assault_ spec_ duck_ proc Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Effect Procs
- Effect Procs = Int(1, 1)
- Effect Procs = Id(High Impact Bolt,High Impact Bolt
Fires a very powerful round at the target, dealing <<1>> weapon damage. Only usable against incapacitated targets and targets suffering from periodic damage.
FQN: abl.trooper.high_impact_round
Mag Bolt)Mag Bolt
Fires a very powerful shot at the target that deals <<1>> weapon damage. Replaces High Impact Bolt.
FQN: abl.trooper.skill.assault_specialist.mag_bolt
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140958425109920231 FQN: abl. trooper. skill. assault_ specialist. ionic_ accelerator/6/2 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectskill. incendiary_accelerant. proc
- 2
- When effect is applied
Perform the following actions:
- Modify cooldown of High Impact Bolt by -100%
High Impact Bolt
Fires a very powerful round at the target, dealing <<1>> weapon damage. Only usable against incapacitated targets and targets suffering from periodic damage.
FQN: abl.trooper.high_impact_round
- Modify cooldown of Mag Bolt by -100%
Mag Bolt
Fires a very powerful shot at the target that deals <<1>> weapon damage. Replaces High Impact Bolt.
FQN: abl.trooper.skill.assault_specialist.mag_bolt
- Modify meta stat Ability Energy Cost for ability High Impact Bolt, percent of base = -1 | 0 | 0
High Impact Bolt
Fires a very powerful round at the target, dealing <<1>> weapon damage. Only usable against incapacitated targets and targets suffering from periodic damage.
FQN: abl.trooper.high_impact_round
- Modify meta stat Ability Energy Cost for ability Mag Bolt, percent of base = -1 | 0 | 0
Mag Bolt
Fires a very powerful shot at the target that deals <<1>> weapon damage. Replaces High Impact Bolt.
FQN: abl.trooper.skill.assault_specialist.mag_bolt
- 3
- After High Impact Bolt is activated by CASTER
High Impact Bolt
Fires a very powerful round at the target, dealing <<1>> weapon damage. Only usable against incapacitated targets and targets suffering from periodic damage.
FQN: abl.trooper.high_impact_round
- After Mag Bolt is activated by CASTER
Mag Bolt
Fires a very powerful shot at the target that deals <<1>> weapon damage. Replaces High Impact Bolt.
FQN: abl.trooper.skill.assault_specialist.mag_bolt
Perform the following actions:
- Remove this effect
- After
- [hidden] [30s]
Effect #3Slot: Buff Duration: 30s On death: Effect is removed Initial stacks: 1 Max stacks: 5 # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 30s
- Max Duration = (time) 30s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - Can only be called by other effects
Global ID: 16140957325598292916 FQN: abl. trooper. skill. assault_ specialist. ionic_ accelerator/6/3 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify meta stat Modifier for percent chance for effects from tag tag.
abl. , increase by 12trooper. assault_ spec_ duck_ proc
- 2
- After High Impact Bolt is activated by CASTER
High Impact Bolt
Fires a very powerful round at the target, dealing <<1>> weapon damage. Only usable against incapacitated targets and targets suffering from periodic damage.
FQN: abl.trooper.high_impact_round
Perform the following actions:
- Remove this effect
- After