1. Abilities
  2. world_design
  3. flashpoint
  4. env
  5. pipes
  6. fuel_pipe

Fuel Pipe

Fuel Pipe

Attributes

Conditions

Metadata

Users

Used by

    Related effects, buffs and debuffs

    Please click on an effect below to view its details.

    Ability activation
    1
    Fuel Pipe – Is a valid Force Target
    2
    Fuel Pipe – Is a valid Explode Target
    3
    Fuel Pipe – Hit By Jedi Ability
    5
    Fuel Pipe – Is a valid Explode Target
    • [does not expire]
      Fuel Pipe
      Is a valid Force Target

    • 1
      • When character receives an effect with tags 8771589736259255800, not more than every 4s

      Perform the following actions:

      • Add effect #2 to TARGET from TARGET
      • Add effect #5 to TARGET from TARGET
      • Play appearance epp.world_design.flashpoint.env.pipes.fuel_spray
    • [does not expire]
      Fuel Pipe
      Is a valid Explode Target

    • 2
      • When character receives an effect with tags 7950195750524941930, not more than every 3s

      Perform the following actions:

      • Add effect #3 to TARGET from TARGET
    • [4s]
      Fuel Pipe
      Hit By Jedi Ability

    • 1
      • When effect ticks

      Override target to:

      • AoE Cone
        - AOE Include Phase Players = (bool) false
        - Max Targets = (int) 10
        - Direction = Forward
        - Sort Type = Closest
        - Distance = 10m
        - Angle = (float) 60

      Only when the following conditions are met:

        • <
          • If CASTER is positioned 0.5m to 100m to center of TARGET
          AND
          • If TARGET is alive
          >

      Perform the following actions:

      • Add effect #3 to TARGET from TARGET
    • 2
      • When effect ticks

      Perform the following actions:

      • Play appearance epp.bounty_hunter.flamethrower.flamethrower_cast
    • [hidden] [0.5s]
      Effect #4
      Emitting Fire

    • 1
      • When effect is applied

      Perform the following actions:

      • Damage
        - Damage Type = (int) 3
        - Level Cap = (int) 0
        - Amount Max = (float) 20
        - Amount Min = (float) 10
        - Amount Percent = (float) 0
        - Threat Percent = (float) 50
        - Standard Health Percent Max = (float) 0
        - Standard Health Percent Min = (float) 0
        - Damage Modifier = (float) 0
    • 2
      • When effect is applied

      Only when the following conditions are met:

        • If TARGET is not a player

      Perform the following actions:

      • Play appearance epp.bounty_hunter.flamethrower.flamethrower_burn_player
    • 3
      • When effect is applied

      Only when the following conditions are met:

        • If TARGET is a player

      Perform the following actions:

      • Play appearance epp.bounty_hunter.flamethrower.flamethrower_burn_player
    • [10s]
      Fuel Pipe
      Is a valid Explode Target