1. Abilities
  2. test
  3. dcefaratti
  4. focused_slash

Focused Slash

Focused Slash

The Blademaster focuses deeply. After 3 seconds, they swing their sword in a brutal slash dealing signficant damage.

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Focused Slash
2
Focused Slash
3
Focused Slash
  • [2.5s]
    Focused Slash

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
  • [2s]
    Focused Slash

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.test.dcefaratti.player_communication.aoe_warning.line.focused_slash, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.test.dcefaratti.player_communication.incoming_effect.focusedslash_damage, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
  • [2s]
    Focused Slash

  • 1
    • When effect expires

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 10
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 2m
      - Distance = 10m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) true
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0