1. Abilities
  2. operation
  3. dxun
  4. boss
  5. the_pack_leader
  6. charging_bull
  7. trample

Trample

Trample

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
riflegrenadeTrample – Damages enemies within 2.2m and knocks them back. Veteran+: Knockback Distance increased by 25% The stampeding beasts cannot and will not stop!
2
Trample
  • [does not expire]
    riflegrenadeTrample
    Damages enemies within 2.2m and knocks them back.
    Veteran+: Knockback Distance increased by 25%

    The stampeding beasts cannot and will not stop!


  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 18
      - Sort Type = Closest
      - Radius = 2.3m

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​debuff.​knockdown or tag.​abl.​debuff.​stun
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​operation.​dxun.​the_pack_leader.​charging_bull.​the_horns_immobilize_caster
        AND
        • If TARGET is different from CASTER
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​buff.​physics_immunity
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.the_pack_leader.charging_bull.the_horns.warning, dependent on calling effect
  • [0s] [not displayed]
    Trample

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2.3, 17° pitch, 0° yaw
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.3
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.the_pack_leader.charging_bull.trample.impact, dependent on calling effect