1. Abilities
  2. flashpoint
  3. star_fortress
  4. trash
  5. force_pull_taunt

Force Pull

forcePull

Force Pull

Pulls the target towards the caster. Interrupts any action the target is currently engaged in.
Does not work against targets in cover.

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.flashpoint.star_fortress.paladin.knight_pole_saber
  • class.npc.flashpoint.star_fortress.trash.knight_pole_saber

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcePull
Force Pull
2
forcePull
Force Pull
3
forcePull
Force Pull
  • [0s] [not displayed]
    forcePullEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If CASTER is positioned 5m to 70m to melee distance of TARGET
        AND
        • If TARGET is not in cover
        >

    Perform the following actions:

    • Play appearance epp.jedi_knight.force_pull.cast
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.jedi_knight.force_pull.cast
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    forcePullEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Interrupt ability but do not prevent follow-up usage
    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 2
  • [0s] [not displayed]
    forcePullEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 10s