1. Abilities
  2. bounty_hunter
  3. fusion_missile

Fusion Missile

tacticalnuke

Fusion Missile

Fires a fusion missile that detonates on contact, dealing <<1>> kinetic damage to up to 8 targets within 8 meters and searing all targets with radiation burns that deal <<2>> additional elemental damage over <<3[%d/%d/%d]>> seconds. Standard and weak targets enter a state of panic from the flames.

Attributes

Conditions

Metadata

Users

Used by
  • apc.tutorial.bounty_hunter.mercenary.arsenal.8
  • apc.bounty_hunter.mercenary.base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
tacticalnuke
Fusion Missile
2
burnedRadiation Burns – Periodic elemental damage.
3
stunnedStunned – Unable to act.
4
tacticalnuke
Fusion Missile
  • [hidden] [0s]
    tacticalnukeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.fusion_missile.fusion_missile_fire_new
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.077
      - Standard Health Percent Min = (float) 0.037
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.565
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [6s]
    burnedRadiation Burns
    Periodic elemental damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.skill.radiation_burns.burn, dependent on calling effect
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.011
      - Standard Health Percent Min = (float) 0.011
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.11
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [4s]
    stunnedStunned
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.fusion_missile.stun, dependent on calling effect
    • Stun the TARGET
  • [hidden] [1s]
    tacticalnukeEffect #4