1. Abilities
  2. test
  3. qa
  4. dingo
  5. probe_o_doom

[probe_o_doom]

stickyGrenade

[probe_o_doom]

Deploys a probe which burrows like a trapdoor spider beneath the ground, awaiting the moment to strike and violate an enemy with its probe, probably killing him / her in the process.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stickyGrenade
[probe_o_doom]
2
stickyGrenade[probe_o_doom] – Remote Explosive
3
stickyGrenade
[probe_o_doom]
4
stickyGrenade
[probe_o_doom]
5
stickyGrenade
[probe_o_doom]
6
stickyGrenade
[probe_o_doom]
  • [5s]
    stickyGrenade[probe_o_doom]

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.explosive_probe.project, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [45s]
    stickyGrenade[probe_o_doom]
    Remote Explosive

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.explosive_probe.mark_detonate_target, dependent on calling effect
  • 2
    • When character takes Energy damage (100% chance)

    Perform the following actions:

    • Add effect #6 to TARGET from TARGET
    • Remove this effect
  • [0s] [not displayed]
    stickyGrenadeEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Damage
      - Damage Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 4,000
      - Amount Min = (float) 2,000
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
    • Add effect #5 to TARGET from TARGET
  • [0s] [not displayed]
    stickyGrenadeEffect #4

  • [1.5s]
    stickyGrenade[probe_o_doom]

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, possibly knockdown, momentum = 1.5, 55° pitch, 0° yaw
  • [1s]
    stickyGrenade[probe_o_doom]

  • 1
    • When effect expires

    Perform the following actions:

    • Play appearance epp.agent.explosive_probe.detonate
    • Add effect #3 to TARGET from TARGET
  • 2
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.agent.explosive_probe.detonate_beep