1. Abilities
  2. npc
  3. ability
  4. rifle
  5. hammer_shot

Hammer Shot

hammerShot

Hammer Shot

Fires a series of hammering shots that deal low damage to the target.
Requires rifle or cannon.

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
hammerShot
Hammer Shot
2
hammerShot
Hammer Shot
  • [0s] [not displayed]
    hammerShotEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER does not have any effect with the tag tag.​abl.​trooper.​ion_clip
        AND
        • If CASTER does not have any effect with the tag tag.​abl.​trooper.​plasma_clip
        AND
        • If CASTER does not have any effect with the tag tag.​abl.​trooper.​ap_clip
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 7
      - Flurry Blows Max = (int) 7
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.17
      - Standard Health Percent Min = (float) 0.13
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Play appearance epp.npc.ability.rifle.hammer_shot.cast
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​trooper.​ap_clip

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 7
      - Flurry Blows Max = (int) 7
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.17
      - Standard Health Percent Min = (float) 0.13
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Play appearance epp.trooper.hammer_shot.armor_piercing_cast
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​trooper.​plasma_clip

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 7
      - Flurry Blows Max = (int) 7
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.17
      - Standard Health Percent Min = (float) 0.13
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Play appearance epp.trooper.hammer_shot.plasma_cast
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​trooper.​ion_clip

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 7
      - Flurry Blows Max = (int) 7
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.17
      - Standard Health Percent Min = (float) 0.13
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Play appearance epp.npc.ability.rifle.hammer_shot.cast_ion
  • [0s] [not displayed]
    hammerShotEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER does not have any effect with the tag tag.​abl.​trooper.​ion_clip
        AND
        • If CASTER does not have any effect with the tag tag.​abl.​trooper.​plasma_clip
        AND
        • If CASTER does not have any effect with the tag tag.​abl.​trooper.​ap_clip
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 7
      - Flurry Blows Max = (int) 7
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.08
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Play appearance epp.npc.ability.rifle.hammer_shot.cast
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​trooper.​ap_clip

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 7
      - Flurry Blows Max = (int) 7
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.08
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Play appearance epp.trooper.hammer_shot.armor_piercing_cast
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​trooper.​plasma_clip

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 7
      - Flurry Blows Max = (int) 7
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.08
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Play appearance epp.trooper.hammer_shot.plasma_cast
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​trooper.​ion_clip

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 7
      - Flurry Blows Max = (int) 7
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.08
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Play appearance epp.npc.ability.rifle.hammer_shot.cast_ion