Laze Target
Laze Target
Designates a target, increasing all damage to the target by 5%. Must be in cover to use. Lasts 16 seconds.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Debuff |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141083548693827923 |
Combat log ID: | 4128640392495104 |
FQN: | abl. |
Star Wars name: | Laze Target |
Other languages: | Lasermarkierung Cible amorphe |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141139555768218082 FQN: abl. flashpoint. umbara. enemy. trash. laze_ target/3/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. laze_target. cast - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 3
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #2 to TARGET from TARGET
- [16s]
Damage Vulnerability
Damage taken increased by 5%.Slot: Debuff Duration: 16s On death: Effect is removed # occurrences: 1 Tags: tag. abl. debuff. damage_ vulnerability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 16s
- Max Duration = (time) 16s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141142854303102667 Combat log ID: 4128640392495372 FQN: abl. flashpoint. umbara. enemy. trash. laze_ target/3/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. laze_target. target - Modify stat Damage Received Modifier (Percentage), increase by 0.05