1. Abilities
  2. flashpoint
  3. umbara
  4. enemy
  5. trash
  6. force_barrier

Force Barrier

forcebarriersorcerer

Force Barrier

Projects a Force Barrier around you, granting immunity to all control, damage, and negative effects while channeled. This ability does not respect the global cooldown and can be used while controlled.

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Ability activation
1
forcebarriersorcererForce Barrier – Immune to all damage, control, and negative effects.
  • [does not expire]
    forcebarriersorcererForce Barrier
    Immune to all damage, control, and negative effects.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
    • Modify stat Force Resistance, increase by 200
    • Modify stat Tech Resistance, increase by 200
    • Modify stat Melee Defense, increase by 200
    • Modify stat Ranged Defense, increase by 200
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(2)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(3)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(4)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown, tag.abl.debuff.lift, tag.abl.debuff.physics, tag.abl.debuff.interrupt, tag.abl.debuff.silence, tag.abl.debuff.root, tag.abl.debuff.snare, tag.abl.debuff.blind, tag.abl.debuff.stun, tag.abl.debuff.sleep
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: 0, tag.abl.debuff.damage_vulnerability, 3198484067459990840, tag.abl.debuff.armor_reduced, tag.abl.debuff.damage_reduced, tag.abl.debuff.healing_reduced, 9512631560023633215, tag.abl.debuff.defense_reduced, 16411176098557351739, tag.abl.debuff.accuracy_reduced, tag.abl.debuff.taunt
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.shock, tag.abl.debuff.damage_over_time, 10926772235696702711, tag.abl.debuff.burn, tag.abl.debuff.bleed, 15148778261333926839, tag.abl.debuff.crush
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.dispel_type.tech, tag.abl.dispel_type.physical, tag.abl.dispel_type.mental
    • Mark as neutralized
  • 2
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​debuff.​knockdown, tag.​abl.​debuff.​lift, tag.​abl.​debuff.​silence, tag.​abl.​debuff.​root, tag.​abl.​debuff.​snare, tag.​abl.​debuff.​blind, tag.​abl.​debuff.​stun, tag.​abl.​debuff.​sleep
    • Dispel all effects from tags tag.​abl.​dispel_type.​tech, tag.​abl.​dispel_type.​physical, tag.​abl.​dispel_type.​mental
    • Dispel all effects from tags 0, tag.​abl.​debuff.​damage_vulnerability, 3198484067459990840, tag.​abl.​debuff.​armor_reduced, tag.​abl.​debuff.​damage_reduced, tag.​abl.​debuff.​healing_reduced, 9512631560023633215, tag.​abl.​debuff.​defense_reduced, 16411176098557351739, tag.​abl.​debuff.​accuracy_reduced, tag.​abl.​debuff.​taunt
    • Dispel all effects from tags tag.​abl.​debuff.​shock, tag.​abl.​debuff.​damage_over_time, 10926772235696702711, tag.​abl.​debuff.​burn, tag.​abl.​debuff.​bleed, 15148778261333926839, tag.​abl.​debuff.​crush
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.force_wall.exit_player, dependent on calling effect