1. Abilities
  2. operation
  3. oricon
  4. palace
  5. trash
  6. honor_guard_medium
  7. mind_trap

Mind Trap

mindtrap

Mind Trap

Traps the target's mind, leaving it bewildered and unable to act for 60 seconds. Damage will break the effect prematurely. This ability is only usable in stealth mode and cannot be used against a target in combat. Only one target can be incapacitated at any given time. Cannot be used on droids.

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.operation.oricon.palace.trash.honor_guard_medium

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
mindtrap
Mind Trap
2
blindedAsleep (Mental) – Unable to act. Breaks on damage.
  • [0s] [not displayed]
    mindtrapEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If the Force spell hit
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [8s]
    blindedAsleep (Mental)
    Unable to act. Breaks on damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.sith_inquisitor.mind_trap.stun, dependent on calling effect