1. Abilities
  2. operation
  3. dxun
  4. boss
  5. the_pack_leader
  6. venomous_stalker
  7. passive

[passive]

[passive]

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[passive]
2
unwaveringResolvePack Leader's Presence – Immune to stun, snare, fear, root, sleep, and hindered. Veteran Mode: This also grants immune to knockdown, lift, blind The presence of the Pack Leader greatly increaeses the aggression and ferocity of the Venomous Stalkers.
  • [hidden] [does not expire]
    Effect #1

    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is set to Nightmare Mode
        AND
        • If difficulty is set to Hard or Nightmare Mode
        >

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Nightmare Mode
        AND
        • If difficulty is set to Hard or Nightmare Mode
        >

    Perform the following actions:

  • [does not expire]
    unwaveringResolvePack Leader's Presence
    Immune to stun, snare, fear, root, sleep, and hindered. Veteran Mode: This also grants immune to knockdown, lift, blind The presence of the Pack Leader greatly increaeses the aggression and ferocity of the Venomous Stalkers.

    • On Apply

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is set to Nightmare Mode
        AND
        • If difficulty is any of 8-man SM, 8-man HM, 16-man SM, 16-man HM
        >

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is set to Nightmare Mode
        AND
        • If difficulty is set to Hard or Nightmare Mode
        >

    Perform the following actions:

    • Unknown (164)
      - Ability Spec = (int) 16141058067679479699
      - From Actor = (int) 3
      - To Actor = (int) 3
    • Remove this effect