1. Abilities
  2. operation
  3. iokath
  4. boss
  5. aivelesne
  6. adds
  7. pyramid
  8. passive

[passive]

unnaturalendurance

[passive]

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
unnaturalendurance
Health/Damage Mods
2
unnaturalendurance
[passive]
3
unnaturalendurance
[passive]
4
unnaturalendurance
Beam Death Monitor
5
unnaturalendurance
[passive]
6
unnaturalendurance
[passive]
7
unnaturalendurance
[passive]
  • [hidden] [1s]
    unnaturalenduranceEffect #2

  • 1
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    unnaturalenduranceEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 10
      - Amount Min = (float) 10
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [hidden] [does not expire]
    unnaturalendurance [HIDDEN]Beam Death Monitor

  • 1
    • Just before NPC with this effect dies

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 9m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​beam_target
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 2
    • Just before NPC with this effect dies

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [hidden] [2s]
    unnaturalenduranceEffect #5

  • [hidden] [1s]
    unnaturalenduranceEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.the_returned.hk_47.probe.overload_explosion, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [hidden] [3600s]
    unnaturalenduranceEffect #7

  • 1
    • When effect is applied

    Perform the following actions: