1. Abilities
  2. exp
  3. dark_v_light
  4. caster
  5. aoe
  6. trail_of_agony

Agony

nightmare

Agony

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
nightmareAgony – Target is leaving a burning trail in their wake.
2
nightmareAgony – Standing in a pillar of twisted force energy. Taking heavy damage over time and becoming more vulnerable to damage.
3
nightmare
Agony
4
bulletholehumanskull
Agony
  • [10s]
    nightmareAgony
    Target is leaving a burning trail in their wake.

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 67%
  • [hidden] [60s]
    nightmareAgony
    Standing in a pillar of twisted force energy. Taking heavy damage over time and becoming more vulnerable to damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.the_returned.trail_of_agony_gtae, dependent on calling effect
  • 2
    • When effect ticks
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 3.5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.08
      - Standard Health Percent Min = (float) 0.08
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [10s]
    nightmareEffect #3

  • [hidden] [45s]
    bulletholehumanskullEffect #4