1. Abilities
  2. test
  3. anguyen
  4. flaming_fist_item_test

Flaming Fist

abl_bh_pt_flaming_fist

Flaming Fist

Engages the jetpack and ignites your gauntlet, allowing you to strike the target with a flaming fist that deals <<1>> kinetic damage and <<2>> elemental damage.

Replaces Rocket Punch.

Attributes

Conditions

Metadata

Users

Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_bh_pt_flaming_fist
Flaming Fist
2
abl_bh_pt_flaming_fist
Flaming Fist
3
immobilizedImmobilized (Tech) – Unable to move.
4
movementSlowedSlowed (Tech) – Movement speed reduced.
  • [0s] [not displayed]
    abl_bh_pt_flaming_fistEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.flaming_fist.instant_cast
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.198
      - Standard Health Percent Min = (float) 0.158
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.78
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    abl_bh_pt_flaming_fistEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.061
      - Standard Health Percent Min = (float) 0.021
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.41
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [2s]
    immobilizedImmobilized (Tech)
    Unable to move.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [2s]
    movementSlowedSlowed (Tech)
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect